Features - Interviews
- Interviews
“We want to keep updating the game and gradually add more tank types,” says the developer of tank combat action game “Tank Battle Classic” [Developer Interview]
This series features interviews with the developers of intriguing new indie games. In this installment, we bring you a mini-interview with the developers of “Tank Battle Classic,” a tank combat action game developed by Chobi Softwear and released for …
- Interviews
“Cyberpunk: Edgerunners 2” Differs From the First: Kai Igarashi, Masahiko Otsuka on Making It, TRIGGER’s Young Staff [Interview]
We spoke with Director Igarashi and Mr. Otsuka about the passion they poured into this film.
- Interviews
SNK HQ tour: “Fatal Fury CotW” Switch 2 launch! Team adding characters monthly “with backs burning” on “Tokyo Revengers” collab
To celebrate the release of the Switch 2 version of *Fatal Fury: City of the Wolves*, we went behind the scenes at SNK’s Osaka headquarters! We sat down with the development team.
- Interviews
Even if a dog is gone, days together remain—realistic pet sim “Days with a Golden Retriever” dev on family and Pichu [Interview]
"It's almost impossible not to love Pichu" — This interview is full of adorable stories.
- Interviews
“Geniuses’ Brilliance Blinded Me”—Kotaro Uchikoshi on Why He Founded CRASH KEYS, Canceled Game, Future Challenges [Interview]
From “being bedridden for three days and three nights” to making a comeback. He talks about his relationship with Kazutake Odaka, his honest thoughts on generative AI, and the game he wants to create next.
- Interviews
“We’d Also Like to Collaborate with Other Game Studios and Artists”: Rhythm Action RPG “Nocturne” [Developer Interview]
This series features interviews with the developers of intriguing new indie games. In this installment, we present a mini-interview with the developers of *Nocturne*, a rhythm-action RPG developed by Pracy Studios and released for PC on September 23.
- Interviews
“ONI Zero: Resurrection” Planned Before “ONI Zero X”! Takaya Iijima on “ONI” Future and Unrealized “Ninja War” [Mini Interview]
We spoke with Takaya Iijima about everything from the response to the reissue of *Scary Stories from School* to his plans for a new horror work utilizing generative AI.
- Interviews
“In the future, we want to implement official localizations in multiple languages, including Japanese” – Spaceship-Building Shooter “eXoSpace Combat Engineer” [Developer Interview]
This series features interviews with the developers behind intriguing new indie games. In this installment, we present a mini-interview with the developer of *eXoSpace Combat Engineer*, a spaceship-building shooter developed by Fantastimaker and release…
- Interviews
“Fallout 76” Developers Discuss 8 Years of the “Unexpected”: “Japan Has Some of the World’s Leading Architects” as C.A.M.P. Crafters Influence Development [Interview]
Players who chose to help one another rather than kill each other. We take a closer look at the influence Japanese C.A.M.P. artisans have had on the game’s development and how the game has evolved over the past eight years.
- Interviews
“What If a Cyborg John Wick Jumped Into the World of “Hotline Miami”?” Hardcore Shooter “Kusan: City of Wolves” [Developer Interview]
This series features interviews with the developers behind intriguing new indie games. In this installment, we bring you a mini-interview with the developers of the hardcore shooter *Kusan: City of Wolves*, developed by CIRCLEfromDOT and released on Jul…
- Interviews
“Super Mario 64”: Researcher Who Took On a 30-Year Mystery Discusses the 32×32-Pixel Monument and the “Eternal Star” Theory [Interview]
Approximately 1.23 million possibilities were examined. The full story behind the research, which didn’t involve AI reading the inscription but rather recreated the production process from the 1990s.
- Interviews
MAGES., Adventure Game Master, Reportedly Preparing Surprising New Titles and Revivals!? Interview with President and CEO Makoto Asada on His Overflowing Love for Games
An interview with Makoto Asada, who has worked on remakes of classic titles such as *YU-NO: A Girl Who Sings of Love at the End of the World* and *Famicom Detective Club*!
- Interviews
“I Don’t Want to Make Something Just Like “Disgaea””: Former Nippon Ichi Software President Sohei Shinkawa on the Challenge of “Demon’s Night Fever,” Which Upends SRPG Conventions [Interview]
How was “Kill, Kill, Kill—Enemies and Allies Alike! A Leveling-Up RTA Simulation RPG Where You Get Stronger the More You Die” created?
- Interviews
It’s Okay to Eat Your Fallen Friends: Talking to the Developers of the Co-op Horror Game “Escape From Playtime,” Where Friendship Is Put to the TestPR
The Smiling Critters' Creepy-Cute Horror Adventure!
- Interviews
"We also made a point of creating simple yet meaningful moments that would linger in players' hearts for a long time." The Picture-Book-Style Puzzle Adventure Game "Tukoni: Guardian of the Forest" [Developer Interview]
This series features interviews with the developers behind intriguing new indie games. In this installment, we present a mini-interview with the developer of *Tukoni: Guardian of the Forest*, a point-and-click puzzle adventure game developed by Dream Op…
- Interviews
Because they're cheap to make? For the story? Or because of “Hades”? We asked three roguelike developers from Japan, China, and South Korea why they make roguelikes, and each gave a different answer
The Development Teams Behind *Cinderia*, *The Witch's Garden*, and *CRYMELIGHT* Speak Candidly About the Appeal of Roguelikes and Why They Make Them
- Interviews
If Pixel Art Had Kept Evolving After “FF6”… The Vision and Behind-the-Scenes Stories of the “Classic FF” Visuals and Battles in “FF Resonance” [Interview]
"Final Fantasy Resonance" is the first HD-2D title in the "Final Fantasy" series. Through interviews with the development team, we explore the reasons behind choosing "FFBE" as the source material, the challenges of creating pixel art, and the behind-th…
- Interviews
“Rain98”: Over 300 Art Pieces in Demo Alone—Extraordinary Detail Captures 1998 Shibuya’s Fin-de-Siècle Mood [Developer Interview]
What brand of cigarettes does the heroine, Reina, smoke...?