Features - Interviews (Page 4 of 5)
- Interviews
"Even though it was still in the early playtest phase, several players played over 100 hours" — Arena Battle Action “Eslabong” [Developer Interview]
This series features interviews with the developers behind intriguing new indie games. In this installment, we bring you a mini-interview with the developers of “Eslabong,” an arena battle action game developed by shirowita that launched in Early Acce…
- Interviews
“After much trial and error, the mushroom character stood out most” — Bullet Hell Survival “Funguys Swarm” Developer Interview
This series features interviews with the developers behind intriguing new indie games. In this installment, we bring you a mini-interview with the developers of *Funguys Swarm*, a bullet-hell survival game developed by Stairway Games and released for PC…
- Interviews
Shrink down into your own miniature world in “Lili’s World” — a free slow-life game: hands-on preview and developer interview.
We got an early look at the life simulation game *Lili's World*, currently in development by LilliLandia Games. We spoke with the development team about the attention to detail in the miniature world, the story of the resident character "Lili," upcoming…
- Interviews
“While traveling through space, years pass at home—exploring choice and loss in “EXODUS”'s space opera [Hands-On & Interview]”
This is a highly anticipated title for fans of space RPGs!
- Interviews
Flying on a broomstick, fishing, dating—so busy! I tried magic school life in “Witchbrook,” a sim with endless possibilities [TGS2026 Report]
I got to be one of the first to experience this highly anticipated title for life simulation fans at TGS!
- Interviews
What would 90s devs make if “Switch 2” existed? “Putty World” dev, heir to SFC’s minor action game “Patty Moon” [TGS2026]
In the 1990s, a host of action games featuring a wide array of unique characters emerged, primarily on platforms like the Super Famicom and Mega Drive. It was during this era that the British game studio System 3 created “Putty,” a mysterious characte…
- Interviews
“I Want to Depict Aspects of Humanity Rarely Explored in Games”: Takuya Yamanaka of “Caligula” Takes on “UN:Me”—Yumiri Hanamori and Team Discuss a Story About Four Souls [Interview]
He spoke to us about the attention to detail regarding the subtle changes in this work.
- Interviews
"We Might Unveil Some New Features in Time for the Steam Autumn Sale" — Physics-Based Fishing Sim “How to Fish” [Interview]
This series features interviews with the developers behind intriguing new indie games. In this installment, we present a mini-interview with the developers of *How to Fish*, a physics-based fishing simulator developed by Dazed Games and released for PC …
- Interviews
Defeat enemies and eat them whole! Interview with “GOBBLE” dev, a 2D action game from a “human and non-human buddy” concept
We conducted an interview with Moe Suzuki, the lead developer of “GOBBLE.”
- Interviews
"Dissolution of the Silent Union": abandoned-school visual novel on the universal pain of losing loved ones [Developer Interview]
This series features interviews with the developers of intriguing new indie games. In this installment, we present a mini-interview with the developers of *Dissolution of the Silent Union*, a visual novel set in an abandoned school developed by Umigame …
- Interviews
Game Freak’s “Freak” Side Shines! “Rain Then Sunny Girl” Booth Overflows with Otaku-Loved “Realism” — Plus Omori & Suginaka Interview [TGS2026]
Game Freak is exhibiting at TGS for the first time. We’ll bring you a look at their booth—featuring the revival of a legendary doujinshi and other highlights sure to thrill longtime fans!
- Interviews
"PS1-style" is no longer nostalgia: "Back in 1995" dev, a low-poly pioneer, on 10 years of change in game culture and what's next [Interview]
The era of “It’s fun because it’s PS1-style” is over—.
- Interviews
CRITICAL REFLEX CEO on Bringing New “Umami” to Players Worldwide, Creator of “Mouthwashing” and “No, I'm not a Human” [TGS2026]
Update information on "No, I'm not a Human" and the reason why we keep doing "unusual" things
- Interviews
“Bayonetta” Collab Outfit Is Actually Kim Hyun-tae's Original!? Switch 2 “Stellar Blade” Interview Reveals New Outfit, “Blood Rain” Too [TGS2026]
A look behind the scenes at the creation of Bayonetta's costumes.
- Interviews
"Aiming for a Denji-like Brawl in “Chainsaw Man”": Kobayashi & Sasaki on “Stupid Never Dies” Demo Update [TGS 2026]
We sat down with the development team behind *Stupid Never Dies* to discuss the combat concept. An update to the demo is reportedly coming soon.
- Interviews
"Princess Mononoke" greatly influenced us—gunpowder weapons & "Lady Eboshi is cool": "Warlord: Awaji" strategy game [Interview]
This series features interviews with the developers of intriguing new indie games. In this installment, we bring you a mini-interview with the developers of *Warlord: Awaji*, an open-world strategy game set in medieval Awaji Island, developed by Darkmat…
- Interviews
The More Greedy You Get, the More Dangerous! Escape a City Overrun by Another World in “Void Diver” at TGS—Cosplay & Amulets [TGS2026]PR
Try it out at Hall 9! We’ll give you a full rundown of everything from the booth—where cosplayers and special good-luck charms await—to the new features in the official release. Plus, an interview with the director.
- Interviews
"Try It Before You Buy to See If It Suits You" — Hardcore Bullet-Hell Rhythm Game "Asterica: Phantom Rose Refrain" Interview
This series features interviews with the developers of intriguing new indie games. In this installment, we present a mini-interview with the developer of *Asterica: Phantom Rose Refrain*, a high-difficulty bullet-hell rhythm game developed by makaroll a…