Features - Interviews (Page 3 of 5)
- Interviews
“Dot art 'isn't for' capsule art, they say, but we proved otherwise” — “Combolands: Roguelike City Builder” [Interview] [UPDATE]
This series features interviews with the developers of intriguing new indie games. In this installment, we bring you a short interview with the developers of *Combolands: Roguelike City Builder*, a mini city-building roguelike developed by Crux Games an…
- Interviews
Why Depict the “Sino-Japanese War” in an FPS? “The Defiant” Devs on Their Rare Take on the East Asian Front [Interview]
We conducted an email interview with Kong YuHeng, the game producer of *The Defiant*?a narrative shooter set in China during the 1930s and 1940s?in conjunction with gamescom 2026. We asked him about his reasons for choosing the Sino-Japanese War as the …
- Interviews
"'Oden Shop' kept despite no oden, after long publisher talks" — "Kiny and the Indescribable Oden Shop" [Developer Interview]
This series features interviews with the developers of intriguing new indie games. In this installment, we bring you a mini-interview with the developers of *Kinny and the Indescribable Oden Shop*, a chaotic deck-building cooking game developed by Kinny…
- Interviews
“Features Tailored for Beginners to Advanced Players” — Roguelite Factory Builder “Lazy Witch's Factory” [Developer Interview]
This series features interviews with the developers of intriguing new indie games. In this installment, we bring you a mini-interview with the developer of *Lazy Witch's Factory*, a roguelike factory-builder game developed by Melt Clock, which launched …
- Interviews
From Loving “Famicom Wars” to 120-Person Team, Anime, and an “Overwatch” Writer—“TINY METAL 2” and AREA35’s 13-Year Goal [TGS2026]
Making a sequel to an indie game is really tough...
- Interviews
"Influenced by ancient Chinese history, fortress architecture, agricultural life, and the philosophies of the 'Hundred Schools of Thought'": Wartime city-state building sim "Mandate Order" [Developer Interview]
This series features interviews with the developers of intriguing new indie games. In this installment, we present a mini-interview with the developers of *Mandate Order*, a wartime city-building simulation developed by Digital Sky, which launched in Ea…
- Interviews
"When We Launched Our Steam Page, Japan Showed the Most Enthusiasm" — Factory Automation SLG “Sandustry” [Developer Interview]
This series features interviews with the developers of intriguing new indie games. In this installment, we present a mini-interview with the developers of “Sundustory,” a factory automation simulation developed by Lantto Games, which launched in Early…
- Interviews
A daughter-raising SLG and a work-chat ADV—why such a “serious collaboration” despite different genres? We asked the “Magical☆Princess” and “Chill with You” teams how it came together.
The development teams had been playing each other’s games even before the collaboration began. We spoke with them in detail about everything from how the collaboration came about to what lies ahead!
- Interviews
“Not Every Game Must Be a 'Time-Sink'”: “OZARK”, a rare, realistic side-scrolling action-horror beatable in 3-5 hours [Interview]
"OZARK" is an action-horror game that catches the eye with its unique style: you move through a world rendered in realistic 3D graphics in a side-scrolling format.
- Interviews
“Localization’s hardest task: finding correct Japanese houseplant names” — Plant Shop SLG “Leafy Corner” [Developer Interview]
This series features interviews with the developers behind intriguing new indie games. In this installment, we bring you a mini-interview with the developers of “Leafy Corner,” a plant shop simulation game developed by Fireline Games and released for …
- Interviews
“Minecraft”'s First TGS Booth Is a “Way to Give Back to the Japanese Community”—New Title “Minecraft Dungeons II” Also Draws Inspiration from Japanese Creative Culture【Interview】
Here is our interview with Mojang Studios.
- Interviews
"Some called it their favorite immersive sim, shocking me" - Retro FPS "PARKSIDE: DECAYED SOUL MANIPULATION" [Developer Interview]
This series features interviews with the developers behind intriguing new indie games. In this installment, we bring you a mini-interview with the developers of “PARKSIDE: DECAYED SOUL MANIPULATION,” a retro-style immersive FPS sim developed by Banana…
- Interviews
“Haven't Laughed This Hard at a Game in Ages,” Players Say of 3-Player Co-op Bomb-Defusal Game “BOMBANANA!” [Developer Interview]
This series features interviews with the developers of exciting new indie games. In this installment, we bring you a mini-interview with the developers of “BOMBANANA!,” a three-player cooperative bomb-defusal game developed by Lefto Studio and release…
- Interviews
“I made a prototype and had her test-play it—she played nonstop for 5 hours”: “Cleaning Up The Puzzle Gallery” dev interview
This series features interviews with the developers of intriguing new indie games. In this installment, we present a mini-interview with the developer of *Cleaning Up The Puzzle Gallery*, a painting gallery puzzle game developed by Th3GameStudio and rel…
- Interviews
"We were heavily influenced by the dynamic worlds and strategic gunfights of *F.E.A.R.*, *Halo*, and *Half-Life 2*"—Cyberpunk Retro Shoot 'Em Up *SPRAWL zero* [Developer Interview]
This series features interviews with developers of new indie games that have caught our attention. In this installment, we present a mini-interview with the developers of “SPRAWL zero,” a cyberpunk retro shooter developed by MAETH and released on Sept…
- Interviews
"We Want a Future Where You Can Ride Bosses": “Core Keeper” Devs on “Underground Rider,” Adding Mounts & Hookshots [TGS2026]
We spoke with Fredrik Präntare, CEO and Director of Pugstorm!
- Interviews
Mouse controls feel like “rolling with the prince” in “Once Upon a Katamari” on Switch 2, DLC stages [Play Report & Interview]
"Katamari Damacy" is a game with a world that’s cute, funny, surreal, and heartwarming. In October 2025, the latest home console title, *Once Upon a Katamari*, was released, and approximately one year later, on October 8, 2026, the Nintendo Switch 2 ve…
- Interviews
Villagers "Live" Even Without a Player—"Bellwright" Devs on Village Building, Allies, and Rebellion in This Medieval Survival Game
We plan to continue rolling out major updates two to three times a year!