“We want to keep updating the game and gradually add more tank types,” says the developer of tank combat action game “Tank Battle Classic” [Developer Interview]

This series features interviews with the developers of intriguing new indie games. In this installment, we bring you a mini-interview with the developers of “Tank Battle Classic,” a tank combat action game developed by Chobi Softwear and released for …

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"We plan to continue rolling out updates and gradually expand the variety of tanks available." Tank Battle Action Game "Tank Battle Classic" [Developer Interview]

This series features interviews with the developers of intriguing new indie games. In this installment, we bring you a mini-interview with the developers of “Tank Battle Classic,” a tank combat action game developed by Chobi Softwear and released for PC on September 25.

This Japanese-developed single-player tank combat action game features combat vehicles from World War II. Set across various battlefields rendered in a retro visual style, players must utilize their tanks’ capabilities and the terrain to battle enemy forces. A key feature is the absence of a hit-point system, meaning a single penetrating shell can destroy a tank.

“Tank Battle Classic” is currently available for 1,350 yen.


――First, please introduce yourself. What’s your favorite game?

Chobi Software I’m an independent game developer going by the name Chobi Software. In addition to creating tank games for smartphones—such as the “App for Admiring Tank Tracks” series—I also develop and sell tank-related assets for Unity.

I’ve always been interested in tanks, tracks, and the movement of suspensions, and I continue to create games while thinking about how to express these elements within them. My favorite game series is *Valkyria Chronicles*.

――Please tell us about the features of this game. Also, how did you come up with the idea?

Chobi Software: The impetus for development was that I wanted a single-player tank game—one where I could play at my own pace without having to worry about other players—rather than an online multiplayer game. I aimed to create a game where you can start whenever you want and stop whenever you want, while still enjoying the strategic depth typical of tank games.

We’ve incorporated factors like armor thickness, impact angle, and changes in penetration power based on distance. Rather than a system where players chip away at each other’s HP, a tank is destroyed the moment a shell penetrates its armor. As a result, positioning is crucial—for example, using the terrain to target the sides or rear of an enemy tank.

――Were there any games that influenced the development of this title?

Chobi Software: We were greatly influenced by tank games from the PlayStation era, such as *PANZER FRONT* and *Dull-Colored Offensive and Defensive: 32 Tank Commanders*. I was particularly struck by how you had to fight while being mindful of enemy positions, terrain, and armor.

With *Tank Battle Classic*, we wanted players to feel the same sense of tension and the weight of a single shell that those classic tank games had. In terms of graphics, we also aimed for a slightly rough-edged look reminiscent of the PlayStation era.

――Could you share one particularly memorable episode from the development of this game?

Chobi Software: We’ve previously developed the “App for Admiring Tank Tracks” series for smartphones, and I’m particularly grateful for the various ideas and requests we received from those users.

When developing alone, one’s perspective can sometimes become narrow, but receiving feedback from actual players has allowed the project to evolve in directions I never would have thought of on my own. The ideas and experiences gained through those interactions have been incorporated into *Tank Battle Classic*.

――What kind of user feedback did you receive after the release? Please share any particularly memorable examples.

After the release by Chobi Software, we received a wide range of opinions and requests regarding controls, gamepads, screen display, and difficulty. What struck me most was how closely players were paying attention to even the smallest details—far more than I had imagined.

We received many requests regarding key bindings and gamepad button assignments, and we actually added those features in subsequent updates. We’re truly grateful when players send us specific feedback.

――Taking user feedback into account, could you tell us about your plans for future updates?

Chobi Software plans to continue releasing updates and gradually increase the variety of tanks available. Since each tank has different performance characteristics and features, we hope to expand the range of playstyles by adding new vehicles.

We also plan to add new missions. In addition, we’ll continue to improve controls and playability and fix bugs, taking into account the feedback we’ve received from our users.

――Is it okay to stream or monetize this game?

Chobi Software: Yes, we welcome it. You’re free to post videos or stream live on platforms like YouTube and Twitch, and monetizing those streams is also permitted. We’re very happy that people are discovering *Tank Battle Classic* through gameplay commentary and live streams.

――Finally, please share a message for our readers.

Chobi Software: We developed *Tank Battle Classic* as a casual single-player tank game, aiming to create a title where players can enjoy the strategic back-and-forth typical of tank battles and the impact of every shot. We hope it will be enjoyed not only by fans of classic tank games but also by those who haven’t played many tank games before.

We plan to continue releasing updates, so please feel free to share your requests and feedback—such as “I’d like to see this tank added” or “I’d like to try this kind of mission.”

――Thank you very much.

◆ About “Spotlight on Indie Mini-Q&A”

This series features email interviews with indie developers shortly after their games are released. To ensure regular publication, we’ve standardized the questions, with the goal of sharing the voices of as many developers as possible. Please also enjoy our archive of over 1,000 other interview articles.

By Chandler