Features - Interviews (Page 2 of 5)
- Interviews
"PW7A": a puzzle born in 3 months between work and parenting—on "Outer Wilds," "TUNIC," and the joy of discovery [Interview]
It is not items or abilities that blaze new trails, but the player’s own “realization.”
- Interviews
CygamesEdge: “several titles already in motion”—hands-on with “The Land of Collapse” and brand outlook interview [OIGS 2026]
In our report on the demo version of *The Land of Collapse* and an interview with the CygamesEdge brand producer, we delved into the vision behind this “edgy” new brand.
- Interviews
"We cut stress, inconvenience, and frustration common in work sims"—heartwarming post office sim "Nyanko Post Office" [Interview]
This series features interviews with the developers of intriguing new indie games. In this installment, we bring you a mini-interview with the developers of *Nyanko Post Office*, a heartwarming post office simulation game developed by Maracas Studio and…
- Interviews
“A Game Board Is an Instrument”: Yuriko Keino, “Turning a MIDI Controller into a Game”: Mikito Ichikawa Interview—“Dropping Drops”
"Dropping Drops," a game featuring a former Namco legend as a developer. We spoke with him to find out how he came to be involved in the project.
- Interviews
"Inspired by 'RimWorld' and 'Darkest Dungeon': The Dark Fantasy Strategy Game 'Dungeon Settlers' [Developer Interview]"
This series features interviews with the developers of new indie games that have caught our attention. In this installment, we bring you a mini-interview with the developers of *Dungeon Settlers*, a dark fantasy strategy game developed by CanOpener that…
- Interviews
How Was Rena, the Girl “Whose Thoughts Are a Mystery,” Created? “Rain98” Director on Dark Eyes, Rain Sounds, Loose Socks [TGS2026]
We spoke with “Rain98” director Sean T and others about the game’s world and the attention to detail that went into its production.
- Interviews
"Inspired by the Arabian tradition of 'pearl diving'"—2.5D Roguelite Action Game "Port of Jumana" [Developer Interview]
This series features interviews with the developers behind intriguing new indie games. In this installment, we present a mini-interview with the developers of *Port Jumana*, a 2.5D roguelike action game developed by Red Dunes Games and Agate, which was …
- Interviews
Laugh Even in Defeat! New Strategy Roguelite “Worms: Galactic Tactics” Devs on Terrain Destruction × Tactics “Chaos”
In Japan, there are quite a few people who haven’t played the *Worms* series before. Why the shift to a tactics-meets-roguelike format? We talked about everything from the strategic depth created by destructible terrain to the core of the series?which …
- Interviews
AI Costs Hit ¥160,000/Day, Even a Bank Loan… “Teaching My Sister to Drive” Devs on Demo’s Explosive Popularity [Interview]
The cost of using the AI exceeds $1,000 per day. What problems arose behind the scenes of its explosive popularity? What led to the decision to secure a bank loan? And what exactly is the “sister who feels truly alive” that the development team is aim…
- Interviews
Why Depict "Romance" in Atsu's Revenge Story? "Ghost of Yōtei Complete Edition" Devs on Jin Sakai's Return and Roguelike Elements
We spoke with the two developers about their creative intentions behind “Sekigahara: A Tale of Longing,” which depicts Atsushi’s unknown past, and the roguelike-style “Swordmaster’s Tale.”
- Interviews
"Anyone Can Become a Kung Fu Master": "Phantom Blade Zero" Developer Interview on Action DNA from Donnie Yen and RPG Design
With the release of *Phantom Blade Zero* scheduled for October 29, Game*Spark visited S-GAME’s headquarters in Beijing, China, ahead of the launch to interview Game Director Soulframe and Sound Producer Bo Caisheng. They discussed the game’s design ph…
- Interviews
“Success in Raising a Creature,” Not “Losing a Collection” – “Nimbit Frontier” Dev Interview on Releasing Creatures to the Wild
This series features interviews with the developers of intriguing new indie games. In this installment, we bring you a mini-interview with the developer of *Nimbit Frontier*, a creature-raising slow-life sim developed by Megasploot, which launched in Ea…
- Interviews
"Originally Designed as a Single-Player Game. Adding Multiplayer Support Was an Unimaginably Huge Task" — “Sefiria” [Developer Interview]
This series features interviews with the developers behind intriguing new indie games. In this installment, we present a mini-interview with the developers of *Sefira*, a roguelike action RPG developed by TEAM HORAY and released for PC and Mac on July 31.
- Interviews
"It started as a small-scale project, but we added various elements over about five years of development" — Brazilian Metroidvania “Infinitevania” [Developer Interview]
This series features interviews with the developers behind intriguing new indie games. In this installment, we bring you a mini-interview with the developers of *Infinitevania*, a Brazilian Metroidvania game developed by JHT Games and released for PC on…
- Interviews
“Most players start by talking about their old phone or game console” — “Re:Story: The Memory Repair Shop” [Developer Interview]
This series features interviews with the developers of new indie games that have caught our attention. In this installment, we present a mini-interview with the developer of *Re:Story: The Memory Repair Shop*, an electronics repair shop management simul…
- Interviews
"I Thought It'd Be Fun to Make a Zombie Game Using 'Vansaba's' System": “Yet Another Zombie Survivors” [Developer Interview]
This series features interviews with the developers behind intriguing new indie games. In this installment, we bring you a mini-interview with the developers of the zombie survival action game *Yet Another Zombie Survivors*, developed by Awesome Games S…
- Interviews
Phantom Locale Test Found In-House “METAL SLUG ULTIMATE COLLECTION” Devs on 30th Anniv “Culmination” & “MISSION REBOOT” [Interview]
The popular "Metal Slug" run-and-gun action series from SNK will celebrate its 30th anniversary in 2026.
- Interviews
There’s Kindness Inside “Zako”—Interview on “Go for It! Cheer Rhythm,” a New Joy-Con-Shaking Rhythm Game Fueled by Taunts
This rhythm game, in which players dance while pretending the Joy-Cons are pom-poms, was born out of a technical “hurdle” and a series of serendipitous connections.