“It was a truly difficult three months” after going independent from Xbox—“State of Decay 3” developer becomes an independent studio under a new “employee-owned” structure Image 2

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"It was a truly difficult three months" after splitting from Xbox—The developer of *State of Decay 3* becomes an independent studio under a new "employee-owned" structure
"It was a truly difficult three months" after splitting from Xbox—The developer of *State of Decay 3* becomes an independent studio under a new "employee-owned" structure
"It was a truly difficult three months" after splitting from Xbox—The developer of *State of Decay 3* becomes an independent studio under a new "employee-owned" structure