"It was a truly difficult three months" after splitting from Xbox—The developer of *State of Decay 3* becomes an independent studio under a new "employee-owned" structure"It was a truly difficult three months" after splitting from Xbox—The developer of *State of Decay 3* becomes an independent studio under a new "employee-owned" structure"It was a truly difficult three months" after splitting from Xbox—The developer of *State of Decay 3* becomes an independent studio under a new "employee-owned" structure