Because they're cheap to make? For the story? Or because of “Hades”? We asked three roguelike developers from Japan, China, and South Korea why they make roguelikes, and each gave a different answer Image 7

Features Interviews
Provided by: Team Tapas
Provided by: Team Tapas
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.
Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.