Provided by: Team TapasIs it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.Is it because they’re cheap to make? For the sake of the story? Or is it the influence of *Hades*? — When we asked three roguelike developers from Japan, China, and South Korea, “Why do you make roguelikes?” their answers varied widely.