"PW7A": a puzzle born in 3 months between work and parenting—on "Outer Wilds," "TUNIC," and the joy of discovery [Interview] Image 1

Features Interviews
"PW7A," a short puzzle game created in just three months between work and raising children—the joy of "discovery" brought to life by a Japanese indie developer inspired by *Outer Wilds* and *TUNIC* [Interview]
"PW7A," a short puzzle game created in just three months between work and raising children—the joy of "discovery" brought to life by a Japanese indie developer inspired by *Outer Wilds* and *TUNIC* [Interview]
"PW7A," a short puzzle game created in just three months between work and raising children—the joy of "discovery" brought to life by a Japanese indie developer inspired by *Outer Wilds* and *TUNIC* [Interview]
"PW7A," a short puzzle game created in just three months between work and raising children—the joy of "discovery" brought to life by a Japanese indie developer inspired by *Outer Wilds* and *TUNIC* [Interview]