"Originally Designed as a Single-Player Game. Adding Multiplayer Support Was an Unimaginably Huge Task" — “Sefiria” [Developer Interview] Image 4

Features Interviews
"Originally Designed as a Single-Player Game. Adding Multiplayer Support Turned Out to Be an Unimaginably Huge Amount of Work" — Roguelike Action RPG "Sefira" [Developer Interview]
"Originally Designed as a Single-Player Game. Adding Multiplayer Support Turned Out to Be an Unimaginably Huge Task" — Roguelike Action RPG "Sefira" [Developer Interview]
"Originally Designed as a Single-Player Game. Adding Multiplayer Support Turned Out to Be an Unimaginably Huge Task" — Roguelike Action RPG "Sefira" [Developer Interview]
"Originally Designed as a Single-Player Game. Adding Multiplayer Support Turned Out to Be an Unimaginably Huge Amount of Work" — Roguelike Action RPG "Sefira" [Developer Interview]
"Originally Designed as a Single-Player Game. Adding Multiplayer Support Turned Out to Be an Unimaginably Huge Task" — Roguelike Action RPG "Sefira" [Developer Interview]