“Dot art 'isn't for' capsule art, they say, but we proved otherwise” — “Combolands: Roguelike City Builder” [Interview] [UPDATE] Image 2

Features Interviews
"Although there's a common belief in the industry that 'dot art shouldn't be used in capsule art,' we were ultimately able to arrive at the fantastic visuals we have today." Mini City-Building Roguelike "Combolands: Roguelike City Builder" [Developer Interview] [UPDATE]
"Although there's a common belief in the industry that 'dot art shouldn't be used in capsule art,' we were ultimately able to arrive at the fantastic visuals we have today." Mini City-Building Roguelike "Combolands: Roguelike City Builder" [Developer Interview] [UPDATE]
"Although there's a common belief in the industry that 'dot art shouldn't be used in capsule art,' we were ultimately able to arrive at the fantastic visuals we have today." Mini City-Building Roguelike "Combolands: Roguelike City Builder" [Developer Interview] [UPDATE]
"Although there's a common belief in the industry that 'dot art shouldn't be used in capsule art,' we were ultimately able to arrive at the fantastic visuals we have today." Mini City-Building Roguelike "Combolands: Roguelike City Builder" [Developer Interview] [UPDATE]
"Although there's a common belief in the industry that 'dot art shouldn't be used in capsule art,' we were ultimately able to arrive at the fantastic visuals we have today." Mini City-Building Roguelike "Combolands: Roguelike City Builder" [Developer Interview] [UPDATE]