"If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If We Can Get Players to the Point Where They're Afraid to Open a Door, We've Succeeded": The Creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* Talks About the Evolution of "Horror Games""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If We Can Get Players to the Point Where They're Afraid to Open a Door, We've Succeeded": The Creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* Talks About the Evolution of "Horror Games""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games.""If we can get players to the point where they're afraid to open a door, we've succeeded." The creator of *Alone in the Dark*, *SIREN*, *Zero*, and *Clock Tower* discusses the evolution of "horror games."