"We were heavily influenced by the dynamic worlds and strategic gunfights of *F.E.A.R.*, *Halo*, and *Half-Life 2*"—Cyberpunk Retro Shoot 'Em Up *SPRAWL zero* [Developer Interview] Image 2

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"We were heavily influenced by the dynamic worlds and strategic gunfights of *F.E.A.R.*, *Halo*, and *Half-Life 2*." The cyberpunk retro shoot 'em up *SPRAWL zero* [Developer Interview]
"We were heavily influenced by the dynamic worlds and strategic gunfights of *F.E.A.R.*, *Halo*, and *Half-Life 2*." The cyberpunk retro shoot 'em up *SPRAWL zero* [Developer Interview]
"We were heavily influenced by the dynamic worlds and strategic firefights of 'F.E.A.R.,' 'Halo,' and 'Half-Life 2.'" The Cyberpunk Retro Shoot 'em Up 'SPRAWL zero' [Developer Interview]
"We were heavily influenced by the dynamic worlds and strategic gunfights of 'F.E.A.R.,' 'Halo,' and 'Half-Life 2.'" Cyberpunk Retro Shoot 'SPRAWL zero' [Developer Interview]
"We were heavily influenced by the dynamic worlds and strategic gunfights of *F.E.A.R.*, *Halo*, and *Half-Life 2*." The cyberpunk retro shoot 'em up *SPRAWL zero* [Developer Interview]