"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL talks “Shoelace Story,” wrapping ideas in “pop” [Interview] Image 7

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"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game "The Shoelace Story," which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *The Shoelace Story*, where heroes, social issues, and subculture intertwine, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *The Shoelace Story*, where heroes, social issues, and subculture collide, talks about creating games that wrap ideas in "pop" culture [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *Shoelace Story*, which blends heroes, social issues, and subculture, discusses creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *Shoelace Story*, where heroes, social issues, and subculture intertwine, talks about creating games that wrap philosophical ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, developer of the adventure game *The Shoelace Story*, where heroes, social issues, and subculture intertwine, discusses creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *Shoelace Story*, which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *The Shoelace Story*, which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in "pop" culture [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *The Shoelace Story*, which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *The Shoelace Story*, where heroes, social issues, and subculture intertwine, discusses creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *The Shoelace Story*, which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, developer of the visual novel *The Shoelace Story*, which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *The Shoelace Story*, which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *The Shoelace Story*, which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *The Shoelace Story*, which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game "The Shoelace Story," which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game "Shoelace Story," which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" package [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game "The Shoelace Story," which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *The Shoelace Story*, which blends heroes, social issues, and subculture, discusses creating games that wrap philosophical ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *The Shoelace Story*, which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in a "pop" style [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the visual novel "The Shoelace Story," where heroes, social issues, and subculture intertwine, talks about creating games that wrap ideas in "pop" culture [Interview]
"moon," "The Three-Body Problem," "Go for the Top!," and ECD—KITTYPOOL, the developer of the adventure game *Shoelace Story*, which blends heroes, social issues, and subculture, talks about creating games that wrap ideas in "pop" culture [Interview]