Students Submit Games Made Entirely With AI, and a 12-Year-Old Overseas Game Dev Contest Will End Over Judging Difficulties, as Its Educational Theme Strayed From Its Purpose

A competition to create original games based on STEM themes.

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Students created and submitted games using only AI. An overseas game development contest that ran for 12 years is set to end due to difficulties with judging—despite its educational theme, the programs strayed from their original purpose.
Students created and submitted games using only AI. An overseas game development contest that ran for 12 years is set to end due to difficulties with judging—despite its educational theme, the programs strayed from their original purpose.
  • Students created and submitted games using only AI. An overseas game development contest that ran for 12 years is set to end due to difficulties with judging—despite its educational theme, the programs strayed from their original purpose.
  • Students created and submitted games using only AI. An overseas game development contest that ran for 12 years is set to end due to difficulties in judging—despite its educational theme, the programs strayed from their original purpose.

It has been announced that the “Australian STEM Videogame Challenge,” a game development contest for students held in Australia, will come to an end after the 2026 event.

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The “STEM Videogame Challenge” began in 2014 as a competition for Australian students from fifth grade through 12th grade, designed to help them learn by creating original games based on STEM themes.

STEM is an acronym for Science, Technology, Engineering,Mathematics. The contest aims to spark interest in STEM learning through game development, help students discover future career possibilities where they can apply their skills, and provide opportunities for female students—who are often underrepresented in STEM fields—and students from economically disadvantaged areas to take on new challenges.

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When someone who received an email stating, “After 12 wonderful years of activity, the event has come to an end,” posted the message on the forum Reddit, various speculations about the reason began to circulate.

A user who claimed to have served as a judge cited “the fact that some students submitted games created 100% by AI” as the main reason for the event’s cancellation.

“While it’s extremely difficult to distinguish which entries were generated by AI and which were not, we can’t very well give them a score of zero—especially given that the gaming industry itself is moving toward the use of AI,” the post stated.They also speculated that financial difficulties might have been a contributing factor, noting that when funding becomes tight, the government tends to cut projects for children like these first.

A sad day for aspiring young game developers

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Some commented, “Why on earth? The students simply used the cutting-edge tools available to them—tools that are becoming the new standard in the gaming industry.”“Within a few years, whether or not AI is used will no longer matter; games will shift their focus from coding and 3D modeling skills to excellent taste, design, and UX,” but many usersargue that “the contest is meant to teach the fundamentals of STEM skills. Even if AI can do a better job, the purpose is for participants to refine their own work with their own hands.”



PC Gamer interviewed the Australian Council for Educational Research (ACER) about this matter and reported that the actual use of AI is the reason the “STEM Videogame Challenge” is ending this year.

According to ACER, the organizer, the rapid and complex rise of generative AI in game development has made it difficult to determine whether students actually created the games themselves, causing the program to stray from its original purpose; consequently, they decided to end it in 2026.

PC Gamer reported on this, stating, “A program designed to encourage children to learn has come to an end because the children themselves learned how to bypass the ‘learning’ part.”

It should be noted that the contest rules permitted the partial generation of code and the use of generative AI to discover and fix bugs; however, participants were required to specifically detail such usage in their game design documents.

The organizers also stated that they have no plans to adjust the contest rules to focus on “game development using generative AI” or to consider alternative events.




By 稲川ゆき