“Success in Raising a Creature,” Not “Losing a Collection” – “Nimbit Frontier” Dev Interview on Releasing Creatures to the Wild Image 2

Features Interviews
"I want people to view the act of releasing animals back into the wild not as 'the sadness of losing a part of my collection,' but as 'the success of raising a living creature.'" The Slow-Life Creature-Rearing Sim "Nimbit Frontier" [Developer Interview]
"I want people to view the act of releasing animals back into the wild not as 'the sadness of losing a part of my collection,' but as 'the success of raising a living creature.'" The Slow-Life Creature-Rearing Sim "Nimbit Frontier" [Developer Interview]
"I want people to view the act of releasing animals back into the wild not as 'the sadness of losing a part of my collection,' but as 'the success of raising a living creature.'" The Slow-Life Animal-Rearing Sim "Nimbit Frontier" [Developer Interview]
"I want people to view the act of releasing animals back into the wild not as 'the sadness of losing a part of my collection,' but as 'the success of raising a living creature.'" The Slow-Life Creature-Rearing Sim "Nimbit Frontier" [Developer Interview]
"I want people to view the act of releasing animals back into the wild not as 'the sadness of losing a part of my collection,' but as 'the success of raising a living creature.'" The Slow-Life Creature-Rearing Sim "Nimbit Frontier" [Developer Interview]