Game Freak releases a patch for “Beast of Reincarnation” that marks the end of a series of frequent updates, improving the costume change feature and adjusting NG+ carryover; feedback still welcome

An update that includes fixes for bugs that prevented progress in Chapters 3, 10, and 11, among other things.

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Game Freak releases a patch for *Beast of Reincarnation* that marks the end of a series of frequent updates. The update includes improvements to the costume change feature and adjustments such as carrying over progress in NG+—feedback will continue to be accepted.
Game Freak releases a patch for *Beast of Reincarnation* that marks the end of a series of frequent updates. The update includes improvements to the costume change feature and adjustments such as carrying over progress in NG+—feedback will continue to be accepted.
  • Game Freak releases a patch for *Beast of Reincarnation* that marks the end of a series of frequent updates. The update includes improvements to the costume change feature and adjustments such as carrying over progress in NG+—feedback will continue to be accepted.
  • Game Freak releases a patch for *Beast of Reincarnation* that marks the end of a series of frequent updates. The update includes improvements to the costume change feature and adjustments such as carrying over progress in NG+—the team will continue to accept feedback.
  • Game Freak releases a patch for *Beast of Reincarnation* that marks the end of a series of frequent updates. The update includes improvements to the costume change feature and adjustments such as carrying over progress in NG+—feedback will continue to be accepted.
  • Game Freak releases a patch for *Beast of Reincarnation* that marks the end of a series of frequent updates. The update includes improvements to the costume change feature and adjustments such as carrying over progress in NG+—feedback will continue to be accepted.
  • Game Freak releases a patch for *Beast of Reincarnation* that marks the end of a series of frequent updates. The update includes improvements to the costume change feature and adjustments such as carrying over progress in NG+—feedback will continue to be accepted.
  • Game Freak releases a patch for *Beast of Reincarnation* that marks the end of a series of frequent updates. The update includes improvements to the costume change feature and adjustments such as carrying over progress in NG+—feedback will continue to be accepted.
  • Game Freak releases a patch for *Beast of Reincarnation* that marks the end of a series of frequent updates. The update includes improvements to the costume change feature and adjustments such as carrying over progress in NG+—feedback will continue to be accepted.

On October 26, Game Freak released the latest patch, v1.1.02 (v1.013.000 for the PS5 version), for the ARPG *Beast of Reincarnation*.This patch marks the end of a phase in the frequent update cycle that has continued since the game’s release.

Approximately three months after launch, the frequent update cycle comes to a temporary halt

This title is a new ARPG from Game Freak, known for the *Pokémon* series. While the game is characterized by its fusion of turn-based commands and real-time action, Steam user reviews have been “mixed” since launch, and improvements through patches have been ongoing.



Since its release on August 4, updates have been rolling out roughly every one to two weeks.During this time, improvements have continued, including the ability to skip nearly all events and cutscenes, the addition of the high-difficulty “Merciless” mode—where a single hit results in instant death—and an automatic item collection feature, as well as the implementation of the “Rush to the Capital” route, which allows players to skip three mid-game areas at once.

Although the patch was originally scheduled for around October 20, it was delayed and the latest update arrived today, October 26.



The patch notes and official X account have once again explicitly stated, “This update marks the end of this phase,” and expressed gratitude for the players’ opinions and feedback thus far. They have also indicated that feedback will continue to be accepted via the support desk even after this phase concludes.

The final patch includes improvements such as adjustments to costume changes and carryover features for NEW GAME+

In the latest patch marking this milestone, v1.1.02 (v1.013.000 for the PS5 version), players can now change Emma’s outfit from the bed menu on the Purification Ship and at campsites. The update also adds support for carrying over equipment, outfits, and skins when starting NEW GAME+.

New attack moves have been added to bosses, and in addition to combat adjustments—such as overall balance tweaks and changing the guard input to a long press—bugs that caused gameplay to become unplayable in Chapters 3, 10, and 11 have also been fixed.

The contents of the latest patch notes are as follows.

▼ New Features & Gameplay Adjustments

  • We’ve added the ability to change Emma’s outfit in the Purification Ship’s bed menu (special content) and at campsites, and have placed different pattern variations of each outfit in various areas.
    Once you obtain a different pattern variation while exploring, you’ll be able to change into it.

  • Equipment, outfits, and skins can now be carried over when starting NEW GAME+.

  • A “Growth Boost” feature has been added to the cultivation plant. Defeating enemies grants boost uses, which can be used to speed up crop growth.

  • In the cultivation plant, if you have food seedlings in your inventory, the behavior has been improved so that at least one seedling is always planted, even when the “Auto” setting is enabled.

  • New attack moves have been added to bosses, and their behavior patterns have been adjusted.

  • We have rebalanced the overall balance between regular enemies and bosses.

  • Adjusted the power of certain Bloom Skills and Sword Skills.

  • We’ve improved the system so that you can now switch to ranged weapons while performing a normal attack or while in the Iaido stance.

  • We’ve changed the guard input to a continuous trigger (long press).

  • We’ve improved the system so that when slashing at a target, the character’s pitch (up/down) orientation also aligns with the target.

  • "Resonance Acceleration" has been added to the key configuration, and key assignment and saving are now supported.

  • In the key configuration menu, we’ve added a warning for buttons that must not conflict with ammo slot switching (such as Lock-On).

  • Added support for touchpad controls and button icon display when connected to a PS5 controller (DualSense). (PC)

▼ Ongoing Improvements to Events and Cutscenes

  • We have adjusted the pacing of dialogue and the overall tempo of event scenes.

  • Fixed an issue in certain events where item and weapon acquisition notifications were not displayed correctly when skipping scenes.

  • Fixed rendering glitches in various demo scenes and event sequences when using an ultrawide monitor.

▼Bug Fixes and Technical Improvements

  • We fixed an issue where the HP bar would disappear during combat when using an ultrawide monitor.

  • Fixed an issue where, while lock-on was active and the “Aim Assist” setting was OFF, the reticle would shift significantly downward relative to the enemy when wielding a ranged weapon.

  • Fixed an issue where, with ranged weapons, performing certain actions caused the UI display in the lower-right corner of the screen to no longer match the type and number of arrows being reloaded.

  • Fixed an issue where achievements were not unlocked properly when a ranged weapon was fully upgraded.

  • We have updated the game so that achievement unlock checks now occur even when a skill reset is performed.

  • Fixed an issue where attacks would no longer land on the Chapter 3 boss, causing players to become stuck.

  • Fixed an issue where the "Nothing Is Uncut" achievement would not unlock under certain conditions.

  • Fixed an issue where an invisible wall would appear before the Chapter 10 boss, preventing further progress.

  • Fixed an issue where the field would go dark after defeating the Chapter 11 boss, causing the game to become unplayable.

  • We’ve improved the system so that the “At the End of All Wishes” achievement is now checked when transitioning to the title screen. (Steam)

  • Fixed an issue where the command screen would not close properly if Kuu was knocked down while selecting a Bloom Skill command.

  • Fixed an issue where the camera would become unmovable inside the Purification Ship, sometimes causing the game to become unplayable after a conversation with Kagura.

  • Fixed an issue where players could no longer interact with the crank in “Underground Residential District No. 2.”

  • Fixed an issue where, depending on the timing of skipping an event, the subsequent BGM would play without sound.

  • Fixed an issue where doors that had remained closed in previous versions would open.

  • Fixed an issue where treasure chest icons for unvisited areas would appear on the map after skipping a scenario.

  • Fixed an issue where secondary exploration markers would remain duplicated or fail to display properly.

  • Adjusted the hitbox and Just Guard acceptance timing for the Nushishika Variant.

  • Fixed an issue where the values on the cooking bonus screen and the reward screen did not match when equipping the Spirit Stone “Fragile Double-Edged Sword.”

  • Fixed an issue where performing certain actions in the Purification Ship’s bed menu would cause the game to become unresponsive or prevent further progress. (PC)

  • Fixed an issue where the screen would wash out to white during certain events or when viewing murals while using ROG Ally.

  • On Steam Deck, we improved load management to prevent background clipping and falling into the abyss caused by rendering delays.

  • Improved the performance of various effects.

  • Fixed background rendering glitches, shadow flickering, model gaps and clipping, and unnatural no-entry detection in various areas.


"Beast of Reincarnation" is now available for PC (Steam/Microsoft Store), PS5, and XBOX Series X|S. It is also compatible with Game Pass.

Game*Spark has also published an interview with Director Kota Furushima, so be sure to check it out.


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By Game*Spark