About half of the “Cyberpunk 2077” quest team are former modders, with many recruited from the “The Witcher” community.

Paweł Sasko, Associate Game Director for *Cyberpunk 2*, says that playing and creating mods provides an opportunity to learn how game development works.

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About half of the “Cyberpunk 2077” quest team consists of former mod creators. Many were recruited from The Witcher community.
About half of the “Cyberpunk 2077” quest team consists of former mod creators. Many were recruited from The Witcher community.
  • About half of the “Cyberpunk 2077” quest team consists of former mod creators. Many were recruited from The Witcher community.
  • About half of the “Cyberpunk 2077” quest team consists of former mod creators. Many were recruited from The Witcher community.

CD PROJEKT RED streamed its official show, “REDstreams,” on October 21.Paweł Sasko, Associate Game Director for *Cyberpunk 2*, the sequel to *Cyberpunk 2077*, revealed that about half of the studio’s quest team consists of former mod creators.

Mod creation as a first step toward becoming a game developer

During this episode, which introduced the free “Update 2.5 (Edgerunners 2 Update)” for *Cyberpunk 2077* released on October 22, the team also discussed cross-platform mod support via mod.io.This feature allows players on PC, Mac, PS5, and Xbox Series X|S to search for and install mods directly from the in-game menu (it is also scheduled to be introduced for the Nintendo Switch 2).



In the interview, Sasko praised the mod community for supporting the game and stated that the studio wants to support the community as much as possible. He explained that for this mod support initiative, they collaborated with *Cyberpunk 2077* mod creators to enable players to install their creations directly within the game.

Regarding this relationship between the studio and the community, Sasko noted that CD PROJEKT RED has hired many mod creators over the years, and approximately half of the studio’s current quest team consists of former mod creators. He explained that these individuals came from the community and had worked on mods for *The Witcher 2* and *The Witcher 3* prior to being hired.

Sasko also views modding as one of the “gateways to game development,” noting that it is an excellent way to learn how games are made and to launch a career.

He added that by playing and creating mods, one can learn not only how to make things happen within a game but also how the game’s systems work and how its various elements are interconnected. He emphasized that this experience is valuable for those aiming for careers in game development, such as designers and producers.

Most recently, the fan-made co-op mod “NightCoop,” currently in development, has also been making headlines.

*Cyberpunk 2077* is currently available for PC (Steam, Epic Games Store, GOG.com, Microsoft Store), Mac (Mac App Store), PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch 2.


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By 松本鹿介