Vampire RPG “The Blood of Dawnwalker” Update 1.1 Eases Steam Gore Limits, Adds Skill Resets, Even Easier Mode, and More

It is reported that more than 1,100 improvements and fixes have been implemented, including quality-of-life enhancements such as camera work, improvements to the lock-on system, and responsiveness for certain special movements.

PC Windows
The vampire RPG *The Blood of Dawnwalker* for Steam has implemented relaxed restrictions on gore and other content! Update 1.1 is now available, featuring skill resets, an even easier difficulty mode, and more.
The vampire RPG *The Blood of Dawnwalker* for Steam has implemented relaxed restrictions on gore and other content! Update 1.1 is now available, featuring skill resets, an even easier difficulty mode, and more.
  • The vampire RPG *The Blood of Dawnwalker* for Steam has implemented relaxed restrictions on gore and other content! Update 1.1 is now available, featuring skill resets, an even easier difficulty mode, and more.
  • The vampire RPG *The Blood of Dawnwalker* for Steam has implemented relaxed restrictions on gore and other content! Update 1.1 is now available, featuring skill resets, an even easier difficulty mode, and more.
  • The vampire RPG *The Blood of Dawnwalker* for Steam has implemented relaxed restrictions on gore and other content! Update 1.1 is now available, featuring skill resets, an even easier difficulty mode, and more.
  • The vampire RPG *The Blood of Dawnwalker* for Steam has implemented relaxed restrictions on gore and other content! Update 1.1 is now available, featuring skill resets, an even easier difficulty mode, and more.
  • The vampire RPG *The Blood of Dawnwalker* for Steam has implemented relaxed restrictions on gore and other content! Update 1.1 is now available, featuring skill resets, an even easier difficulty mode, and more.

Bandai Namco Entertainment has released Version 1.1 of the action RPG *The Blood of Dawnwalker*, developed by Rebel Wolves for PS5, XBOX Series X|S, and PC (Steam, Microsoft Store).

Skill resets and additional lower-difficulty modes have been added! The Steam version also features relaxed restrictions.

Developed by a team that worked on titles such as *The Witcher 3: Wild Hunt*, this single-player open-world RPG depicts the struggles and adventures of a character caught between humanity and vampirism.While it has gained popularity primarily overseas, its reception in Japan has been somewhat limited due to issues such as content restrictions; however, on Steam, it is rated “Very Positive” based on an 87% approval rating.



This update reportedly includes over 1,100 improvements and fixes, with the main highlights being the addition of a “Skill Tree Reset Potion” that allows players to rework their skill builds, and the implementation of “Story Mode,” a lower difficulty setting that includes combat assistance.Quality of life has also been improved in areas such as performance (including frame generation), camera work, lock-on mechanics, and the responsiveness of certain special movement mechanics. Additionally, as previously announced, adjustments have been made to the Steam version regarding content restrictions for the Japanese market, and it has been announced that the console versions are currently being updated for release in early 2027.



The full patch notes are as follows. Please note that this text has been edited based on machine translation and does not necessarily reflect in-game terminology. Additionally, details regarding quest-related updates have been omitted to avoid spoilers. Please check the official website for further details.

New Features

  • Elixir of Mental Regeneration: Forget all your skills in swordsmanship, magic, and vampirism, and use the time spent learning them to acquire other skills instead.

  • Interacting with Animals

  • Story Mode Update: You can now choose between the “Lenient” difficulty (formerly known as “Story”) and a new Story Mode featuring combat assistance features.

  • Additional Subtitle Settings: Increase the font size and display subtitles for all dialogue.

Highlights

  • FrameGen Technology Update (including dedicated settings)

  • Combat animations and camera work have been adjusted.

  • Improved accuracy when aiming at, locking onto, and disengaging from enemies.

  • Improved responsiveness when targeting and adhering to surfaces while using Shadow Step and Plane Shift.

Full list of changes:

Other:

  • When selling items, equipped items are now hidden.

  • A "Buy Back" feature has been added when interacting with vendors.

  • Added a controller dead zone setting to the options menu.

  • We have readjusted item upgrade costs, particularly for higher levels.

  • Items can now be equipped simultaneously in both the day and night presets.

  • We have reduced the health of boars and wolves in the high-level range.

  • The tooltip displayed on item stacks in the inventory now correctly updates the weight and value after the item is consumed.

  • Fixed an issue where players could not select dialogue options or items while using a controller.

  • Fixed an issue where the cooldown reduction effect of active abilities was not reflected in the cooldown section of the Character tab, even though the active ability damage had been updated.

  • Fixed an issue where zooming in and out with the right analog stick would become disabled when switching from the crafting menu to the map while using a controller.

  • Fixed an issue where players could not access different character tabs after loading a save file in the prologue.

  • Fixed an issue where the cursor would appear and the control scheme would switch to mouse and keyboard input.

  • Various localization fixes.

General:

  • Wild boar patrols will no longer become invincible and rush toward Cohen after he uses “Greedy Bite” on other animals.

  • Fixed an issue where the nun’s surrounding animations would play instead of her dying.

  • Fixed an issue where enemies near the ruined mountain tower were not moving correctly.

  • Fixed an issue where the target’s corpse would spin on the ground when using “Soul Forcing” during the “Crimson Research” quest.

  • Fixed an issue where corpses remained highlighted in Focus Mode even after an investigation was completed.

  • Cohen will no longer suddenly teleport during a specific dialogue scene in the “Home Sweet Home” quest.

  • Fixed an issue where Cohen would become immobilized during the “Dawn’s Arrival” quest.

  • Fixed an issue where, during the “Bad Blood” quest, Cohen could climb the mine wall and reach a light source outside the map.

  • If you skip the Astral Vision cutscene during a ritual event, Cohen will no longer teleport.

  • Boss characters’ health bars will no longer appear on screen after combat ends.

  • During the “Hive and Seek” quest, Cohen will no longer fall through the map while climbing a wall.

  • Fixed an issue where the flashlight would remain on and eventually turn off even when not in use.

  • Fixed an issue where the screen would turn a vivid orange during the “Home Sweet Home” quest.

  • When a torch goes out, it no longer affects other torches in your inventory.

  • Fixed an issue where, during the “Master of Fire” quest, the guard leaving Lena’s house would fight with his bare hands instead of using his sword.

  • Fixed an issue where shop map icons would disappear after changing the time.

  • Added the auto-save feature that was missing during the “Deal with the Devil” quest.

  • Fixed an issue where the Pale Ravager Tatzelwurm would appear in front of Cohen.

  • Fixed an issue where the map would stop responding to scrolling after switching between the legend and filter menus.

  • Fixed an issue where Cohen would be launched into the air if he attempted to perform a Crawl while standing on top of a window.

  • Fixed an issue where scrolling the tooltip in the Inventory tab would lock when switching to the Crafting tab while using a controller.

  • [PS5 only] Fixed an issue where the screen would flicker on the credits screen when pressing the OK button while holding both the left and right triggers on the controller.

  • Using a stamina item now immediately updates the stamina stat in the inventory.

  • Fixed an issue where the moonrise cutscene would play while exploring Rasrea in the prologue.

  • [PC Version Only] Fixed an issue where the frame rate would drop when zooming in or out on the world map with a controller.

  • Equipping an ability via the radial wheel no longer unequips an ability that is already equipped.

  • Fixed an issue where item descriptions in the Merchant menu would extend beyond the tooltip frame.

  • Tooltips for materials in the crafting menu now align correctly with the recipes.

  • Custom map markers can no longer be placed outside the map.

  • Fixed an issue where the light from a torch would become unnaturally large during the “Bad Blood” quest.

  • Fixed an issue where NPCs would stop spawning if the time of day changed while Cohen was in the area.

  • Fixed an issue where the time-passed indicator remained visible even after passing through a military checkpoint.

  • Fixed an issue where the bleeding icon was incorrectly displayed on the HUD for the Astral Vines status effect.

  • Fixed an issue where the map filter could not be operated with a controller after reloading or dying.

  • During the “All Good Things” quest, Cohen could no longer climb a tree to exit the tutorial area.

  • During the “All Good Things” quest, Cohen will no longer become stuck while attempting to climb a tree.

  • During the “Hive and Seek” quest, Cohen no longer falls through the map even when using Plane Shift.

  • Fixed an issue where invisible walls would appear at military checkpoints.

  • Fixed an issue where collision detection and navigation gaps occurred north of certain treasure points.

  • Fixed an issue where the Haunted Locations filter was displayed twice on the map.

  • Fixed an issue where categories would be displayed twice when switching tabs in the crafting menu.

  • Fixed an issue where the northern wall of Svaltrau City did not render correctly at certain distances.

  • Residents of Maragil will now properly report crimes that occur right in front of them.

  • Fixed an issue where some objects in Raslea were placed in the wrong locations.

  • Fixed an issue where save thumbnails did not appear in auto-save files created during or after a conversation.

  • Fixed an issue where animals would keep circling around interaction points.

  • Fixed an issue where enemies would disappear after being knocked out of the guard zone.

  • Fixed an issue where certain bears could not participate in combat.

  • Fixed an issue where a bear would suddenly appear right in front of Cohen near Peter’s Solitude.

  • Fixed an issue where camera movement would become choppy after enabling Focus Mode on the tutorial screen.

  • Fixed an issue where certain NPCs would get stuck against a wall and become unable to move during the bullying scene.

  • Fixed an issue where the ability UI remained on screen after opening the active abilities at the end of a battle.

  • Fixed an issue where nearby NPCs would repeatedly react with alarm when "Greedy Bite" was used.

  • Cohen can no longer use Shadow Step to pass through the walls of buildings in Midens.

  • Fixed an issue where a kobold would fail its jump animation and disappear during the “Song of the Mountains” quest.

  • Fixed an issue where an invisible platform would appear during the “Our Rotten Roots” quest.

  • Beggars will no longer leave bowls of coins on the street at night.

  • Fixed an issue where the "Traitor" mark would appear prematurely for certain families.

  • Fixed an issue where unavailable abilities from the previous selection were highlighted when opening the Ability Wheel.

  • Fixed an issue where one of the objective markers at Neustadt Tower would appear earlier than intended.

  • Fixed an issue where Cohen would become unable to move after interacting with Nebel while dashing.

  • Fixed an issue where the "Master of Swords" map icon was not displayed.

  • Cohen should no longer fall off the roof of Schiltz Tower.

  • Fixed an issue where the map search radius marker for Vicho’s shop was excessively large.

  • Cohen can now return and complete the “Ritual” event even if he accidentally started it outside the ritual area.

  • NPCs at the military checkpoint will no longer attempt to endlessly pass through the estate.

  • NPCs at the military checkpoint will no longer attempt to pass through cliffs indefinitely.

  • Fixed an issue where players could not select the Perks they unlock during the Perk Tutorial.

  • Fixed an issue where Cohen would become stuck after jumping off a wall in Svartlaut.

  • Briar Slouse Tower is now easier to locate than before.

  • The Matriarch will no longer permanently lose her shield if she is knocked unconscious before transforming back to her original form.

  • Guards will now properly disengage from combat and return to their original positions.

  • Reys will now properly withdraw from combat instead of becoming frozen.

  • Several minor improvements have been made to animations.

Gameplay:

  • Fixed an issue where you could not save the game after using “Greedy Bite.”

  • Disabled target markers will no longer appear on the compass.

  • Fixed an issue where Cohen could not use abilities after fleeing from combat.

  • Fixed an issue where the screen would remain black after training with Ocha.

  • Fixed an issue where “Burning Blood” would deal damage to Zanse’s shield while she was invincible.

  • "Activation Charge Recovery from Actions" now correctly increases the value of "Activation Charge Recovery from Blocks."

  • Fixed an issue where the scaffolding tables inside the cathedral were not highlighted in Focus Mode at night.

  • During combat in the “Echoes of the Silent Bell” quest, Cohen no longer disengages from combat even after moving near the entrance or exit.

  • Fixed an issue where soldiers would attack while in the animation of drawing their weapons.

  • Fixed an issue where the screen would go completely black when opening the fast-travel map after closing the journal.

  • The wolves on the road between Sandy Gorge and Sanjani will no longer be excessively aggressive.

  • Fixed an issue where the pause menu would become unresponsive when opened after opening the Character tab.

  • The frequency and distribution of snow have become more stable than before.

  • Fixed a performance issue that occurred at the start of the boss battle in the “Home Sweet Home” quest.

  • We fixed an issue where the stamina reduction rate from Omni Blocks exceeded 100%, causing stamina to increase when blocking.

  • Fixed an issue where the “Piercing Shriek” ability could be used on civilians.

  • Fixed an issue where newly unlocked abilities did not appear in the menu after drinking a Vrakili Blood Vial.

  • Fixed an issue where Soul Reaping continued to deal damage to Zanse even after he had disappeared from the arena.

  • Fixed an issue where “Burning Blood” continued to deal damage to Zanse even when he was not the targeted enemy.

  • Improved Muron’s attack animation.

  • Fixed an issue where the Gargoyle would spawn inside the tower’s texture after loading an autosave.

  • Fixed an issue where the range of “Death from Above” was unintentionally shorter than that of “Greedy Bite.”

  • Fixed an issue where Zanse would disappear before a cinematic scene transition.

  • Fixed an issue where "Greedy Bite" could be used on undead NPCs during the "Hero’s End" quest.

  • Fixed an issue where enemies that had previously bypassed a checkpoint would reappear right in front of Cohen.

  • Fixed an issue where Svartlau City Guards would remain idle due to missing patrol waypoints.

  • Cohen could no longer switch weapons during combat after fast-traveling to certain shrines.

  • Fixed an issue where ability effects upon death were not being passed on to the nuns at the monastery.

  • Cohen can now land attacks on gargoyles more reliably when using daggers.

  • Bonuses from active and passive skills now display correctly during Focus Mode.

  • Cohen can no longer strike a "T-pose" after using "Greedy Bite."

  • Fixed an issue where Craik would not appear at the rebel hideout during the "Distant Shadow" quest.

  • Brensis and his soldiers should now be audible during astral projection.

  • The Beehive can no longer provide infinite funds.

  • The battle with Katalin’s tutor now starts correctly under all circumstances.

  • In the “A Friend Like This” quest, if Cohen jumps just before Lakra destroys the rock, he will no longer fall through the map.

  • Weakening one of the guards in the cathedral courtyard no longer results in Cohen being killed in a single hit if you approach while below level 30.

  • Even if you free the Swordmaster during the “Bakir’s Pillory: Katalin’s Tutor” event, he will no longer become aggressive toward Cohen.

  • Fixed an issue where FPS would drop while draining Bakir’s blood.

  • Bonus damage from Broad Swipe (Levels 3 and 4) now applies correctly.

  • "Burning Blood" (Levels 3 and 4) now correctly switches targets during non-lethal unarmed combat.

  • The merchant in Silverstein should now be available at any time.

  • Fixed an issue where damage numbers were not displayed during combat with the Matriarch.

  • Umbras’s shield no longer disappears even when he is blinded.

  • Reduced the number of autosave files created during combat with Brensis.

  • Fixed an issue where Cohen would become trapped inside the tower during the "Echoes of the Silent Bell" quest.

  • Even if Cohen interrupts the bosses’ initial taunt, the bosses will no longer become so enraged that they stop fighting entirely.

  • After a rogue uses "Knife Throw," the knife will no longer stick to the rogue’s hand.

  • Fixed an issue where “Piercing Shriek” would interrupt Zanse’s attack animation during combat.

  • Fixed an issue where “Astral Roots” would interrupt Cohen’s Plane Shift and deal excessive damage upon activation.

  • Fixed an issue where, during Astral Communion, the Cohen could not exit the slow-motion state of the active ability wheel.

  • Improved the aiming accuracy of Shadow Step and Plane Shift.

  • Improved the animation sequence for the crouching action.

  • Fixed an issue where enemies under the Hypnotize effect would target Cohen instead of other enemies.

  • Fixed an issue where the flashlight would stop working properly under certain conditions.

  • Fixed an issue where performing an evasion while guarding caused unintended character movement.

  • Fixed an issue where the Wild Blood buff was applied simply by feeding an enemy, even without having learned the perk.

  • Fixed an issue where Cohen could not use Shadow Step in certain parts of the church in Last Rea.

  • Cohen will no longer phase through the map and fall during the Shadow Step tutorial.

  • Soldiers can no longer disappear when using Blood Surge.

  • Cohen can no longer walk on water.

  • Fixed an issue where the bonus health from Vrakir form was ignored in the health cost preview for magical abilities.

  • "Greedy Bite" is now automatically equipped in an empty quick slot upon unlocking.

  • Fixed an issue where the camera would glitch after using “Greedy Bite” on an animal while standing in deep water and not in combat.

  • Fixed an issue where additional patrol units based on higher-tier decrees would appear in Parrita.

  • Fixed an issue where the “Human Recovery” stat only worked on consumables.

  • Fixed an issue where the critical hit indicator would disappear after or during a boar’s charge.

  • Cohen’s movements will no longer appear to change under certain circumstances.

Story:

  • The lore text referring to Saint Tina no longer contradicts the quest lore.

Art:

  • Fixed an issue where an incorrect magical symbol was displayed on Umbras's hand.

  • Fixed an issue where duplicate banner assets would appear and disappear during the “Banner of Oppression” event.

  • Fixed an issue where the female prisoner’s animations did not display correctly during the “Zanse’s Transport: The Beautiful Maiden” event.

  • Fixed an issue where, after the dialogue in the “Dawn’s Arrival” quest, Drogos would suddenly appear on top of a specific NPC’s corpse.

  • Fixed an issue where the animations for prisoners being transported did not display correctly during the “Zanse’s Convoy: The Chosen One” event.

  • Fixed an issue where ground textures were corrupted near the Valley Guard Post.

  • Fixed an issue where the Heavy Guard’s neck texture appeared black at medium and long ranges.

  • Cohen no longer falls through the rocks during the “Deep Down” quest.

  • Fixed an issue where the Meel Leaf Bracer would visually clip into the Blade Dancer’s tunic.

  • Fixed an issue where the “Boiling Blood” burn effect was not correctly applied to the entire enemy model.

  • Fixed an issue where Cohen’s leg animation would become distorted when Brencis’s “Life Rock” ability hit him.

  • Fixed an issue where the lighting in Falcas’s house made it appear as if there were no roof.

  • Fixed an issue where scaffolding assets would suddenly appear on screen.

  • During the dialogue for the “See More” quest, Askar’s facial hair now animates correctly.

  • Lakura’s head no longer moves erratically during the dialogue scene in the “Song of the Mountains” quest.

  • Fixed an issue where a section of the road near Eeli Noor appeared black when viewed from certain angles.

  • Gaps in the mine passage walls have been sealed.

  • In the cutscene for the “Bakir’s Pillory: Loss of Love” event, the guard’s sword will no longer become dislodged even if you draw your weapon before approaching the pillory.

  • Fixed an issue where the emblem drawn on the ground was displayed unnaturally stretched onto the adjacent wall.

  • Fixed an issue where lighting would change erratically when passing through entrances and exits during the “Silver’s Trouble” quest.

  • Fixed an issue where the wooden handrails inside the cathedral would appear and disappear on screen while moving.

  • Added the missing combat sword icon to the dialogue options when attacking a thief in Midens.

  • Fixed an issue where the density of the fog would change abruptly while walking on top of the Stoneward Post tower.

  • Fixed an issue where the transition from nighttime to daytime ambient lighting was delayed after upgrading perks at the Holy Site during the Edict sequence.

  • Fixed an issue where the screen would flicker while pushing a bookshelf during the “Echoes of the Silent Bell” quest.

  • Fixed an issue where the appearance of the fog changed significantly while moving through the Kobold Caves during the “Nest and Exploration” quest.

  • Fixed an issue where the weather and lighting would suddenly change after waiting at a shrine and then leaving it.

  • A certain type of dwarf pine once grew atop the walls of Svartlaut, but it no longer does.

  • Fixed an issue where lighting did not change correctly over time.

  • We have improved the VFX for Mercurial Faber.

  • During the “Sacred Covenant” quest, blood now drips properly from Brensis’s hand.

  • Fixed an issue with the vampire eye effect.

  • Fixed an issue causing visual glitches during the ending cutscene.

  • Fixed an issue where the loot details panel would display incorrectly.

  • Fixed an issue where rocks near Brensis Castle would load when they entered Cohen’s field of view.

  • Fixed an issue where a soldier’s chainmail torso would become embedded in his right arm.

  • Fixed an issue where the scaffolding in Midens Tower would load when it entered Cohen’s field of view.

  • Fixed an issue where rocks near the walls of Svaltrau would load when they entered Cohen’s field of view.

  • Improved Lakra’s “Thirst for Blood” animation.

  • Improved the animation of Cohen running while wielding his sword or claws as a Vrakir.

  • Ursul’s beard no longer disappears in the middle of a conversation.

  • Updated the preview video for “Mercurial Faber” in the Characters tab.

  • [PS5 only] Improved the quality of UI assets.

  • Nebel is now properly clothed.

  • Fixed an issue where bracelets were not displaying correctly.

  • Fixed an issue where random bright flashes would occur while exploring Uriaš Village.

  • Made several improvements to lighting in dialogue scenes and cutscenes.

  • Adjusted several sound effects.

  • Made several adjustments to camera angles during cinematic sequences.

  • Made several minor refinements to character art.

Audio:

  • The battle BGM no longer cuts out during the fight with Zante in the cathedral.

  • Georgi will now speak in his own voice.

  • Holding down the jump button while in wolf form no longer causes the jump sound effect to repeat.

  • Isbrand’s pain reaction sounds are now his own.

  • Fixed an issue where sound effects sounded muffled underwater.

  • Fixed an issue where audio would not play during certain environmental community scenes in Neustadt.

  • Hitting an animal with your bare hands will no longer accidentally trigger the slash attack sound effect.

  • Fixed an issue where the sound of the wind from outside played excessively loudly inside Cohen’s bedroom.

  • The combat BGM no longer plays with a delay when fighting Peter during the “Like Father, Like Son” quest.

  • Fixed an issue where the level-up sound effect would distort after completing the “Bad Blood” quest.

  • In Broad Swing, the impact sound now plays correctly when Cohen defeats an enemy with a single blow.

  • Fixed an issue in the “A Mother’s Heart” quest where the battle BGM would continue to play during post-battle dialogue.

  • Fixed an issue where background dialogue from multiple NPCs would play simultaneously.

  • Fixed an issue where Zanse’s voice played at an excessively high volume while standing on the cathedral roof.

  • In the “Smoke and Ashes” quest, we fixed an issue where an unintended scream sound effect played in the background when Cohen woke up.

  • Fixed an issue where music would stop playing if you opened and immediately closed the Opening Cinematic and Game Music tabs.

  • Various audio adjustments to dialogue.

Plugins:

  • Fixed an issue where the screen would flicker when enabling windowed mode while DLSS Frame Generation was enabled.

Stability:

  • Fixed an issue where performance would drop while exploring the treasure vault building area during the "Crimson Research" quest.

  • Fixed an issue where opening the shrine menu immediately before the Imperial Decree cutscene caused an infinite loading screen.

  • Fixed an issue where the screen would go completely black after speaking with the elderly woman during the “Where Loyalty Lies” quest.

  • Fixed an issue in the “The Firebrand” quest where the screen would go black—and remain black indefinitely—if you attacked the Main Guard too quickly.

  • Fixed an issue where pressing the Esc key on the item upgrade screen caused an infinite loading screen to appear.

  • Fixed an issue where an infinite loading screen would occur during the “Night of Terror” quest.

  • Fixed an issue where an infinite loading screen would occur during the "Someone Needs a Lesson" quest.

  • Fixed an issue in the “Home Sweet Home” quest where an infinite loading screen would appear if you died immediately after entering a portal.

  • Fixed an issue where an infinite loading screen would appear during the "Things Are About to Change" quest.

  • Fixed a crash that occurred when using "Voracious Bite."

  • Fixed a crash that occurred when a hypnotized NPC killed another NPC.

  • Fixed an issue where the frame rate would drop when targeting Shadow Step on complex surfaces.

  • Fixed an issue where the submenu would become unresponsive after pressing the controller’s confirm button twice on the menu screen.

  • Fixed an issue where the game would temporarily freeze when saving, loading, or opening the save menu.

  • Fixed an issue in the "A Hero’s End" quest where an infinite loading screen would occur before the conversation with Florin.

  • Fixed a crash that occurred during a conversation with Kostel.

  • Fixed a crash that occurred when killing an NPC during the “Zanse’s Excavation: Bloodstained Dagger” event.

  • Fixed a crash that occurred toward the end of the “Luna Game” quest.

  • Fixed a crash that occurred after reading books or letters.

  • Fixed a crash that occurred when loading a save file from the main menu.

  • Fixed an issue where using Haste in Svartrau caused a drop in FPS and a crash.

  • Fixed a crash that occurred when draining Bakir.

  • In addition, we have addressed numerous other crashes and improved overall stability.

Known issues currently under investigation:

  • The game may crash when switching FrameGen from OFF to ON (AMD Radeon RX 9070 XT only).

"The Blood of Dawnwalker" is available for PS5, XBOX Series X|S, and Windows (Steam, Microsoft Store).


By 焦生肉