“SimCity,” “Titanfall,” “Dead Space,” “Mirror’s Edge”... EA Criticized for Leaving Too Many IPs Dormant Following BioWare Closure

An overseas X account named "Play4Index" has drawn attention by posting a sarcastic list of 13 game franchises that Electronic Arts claims to have "KILLED."

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"SimCity," "Titanfall," "Dead Space," "Mirror's Edge"... Criticism mounts that EA has too many dormant IPs. Following the closure of BioWare

The international X (formerly Twitter) account Play4Index published a post listing 13 popular game franchises that Electronic Arts (EA) has “KILLED” in the past.

In light of recent developments surrounding Electronic Arts’ closure of the RPG development studio BioWare, this post has garnered attention as a satirical list looking back at the classic IPs that were discontinued or put on hold under the company’s management.



The 13 Famous Franchises Named

The “Play4Index” post begins with the opening line, “EA IN A NUTSHELL:”. Following that, the word “KILLED” is listed alongside 13 series and titles published by Electronic Arts.

The 13 titles mentioned in the post are as follows:

  • *Mass Effect*

  • *Dragon Age*

  • *Dead Space*

  • *Medal of Honor*

  • *Need for Speed*

  • "Burnout"

  • "Titanfall"

  • "Mirror's Edge"

  • 『ANTHEM』

  • 『SPORE』

  • 『SSX』

  • 『Army of Two』

  • 『SimCity』

The titles listed at the beginning—『Mass Effect』 and 『Dragon Age』—as well as 『ANTHEM』 mentioned later on, are all titles developed by BioWare. In addition, the lineup includes the sci-fi survival horror game 『Dead Space』 by Visceral Games, the racing game 『Burnout』 by Criterion Games,the FPS *Titanfall* by Respawn Entertainment, and the city-building simulations *SimCity* and *Spore* by Maxis—all franchises that enjoy high recognition across their respective genres.

Voices of Regret for Past IPs Resurface Amid BioWare’s Closure

Although the post itself does not directly mention the studio by name, amid the widespread buzz surrounding BioWare’s closure, it is being interpreted as symbolic of Electronic Arts’ studio restructuring and its handling of past IPs.

Of course, not all of the franchises listed here have been officially declared “discontinued”; the list also includes series that have seen remakes or new titles released in recent years. However, it is also true that there are quite a few titles for which new releases have ceased for many years, as well as series whose future has become uncertain due to the closure or restructuring of their development studios.

Although not mentioned here, the “Alice” series, published by EA, can also be considered a title that is no longer being actively developed by EA.

Regarding this series, in 2023, following *Alice in Nightmare**Alice: Madness Returns*, American McGee—the series’ central figure—attempted to create the third installment, *Alice: Asylum*. However, negotiations with EA broke down, and he found himself unable to license out or sell the IP, leading him to announce his temporary retirement from game development.



Meanwhile, he has announced his return to game development at the end of 2025 and has begun sharing information about *Dreadfuland*, the spiritual successor to *Alice: Madness Returns*. Will we see more spiritual successors from the original creator, as well as new titles from studios influenced by the series, in the future?



In fact, numerous new titles that carry on the spirit of these EA games have already been released.

Examples include the sci-fi RPG *EXODUS*, which can be considered a spiritual successor to *Mass Effect* and is being developed by former BioWare developers, and the racing game *Dangerous Driving*, created by the founders of Criterion Games, the studio behind the *Burnout* series.

There are also numerous other titles that carry on the game design of classic masterpieces, such as *War for the Overworld*, which was influenced by *Dungeon Keeper*; *Two Point Hospital*, created by the former developers of *Theme Hospital*; and *Tempest Rising*, which bears a strong resemblance to *Command & Conquer*.

Furthermore, *Star Wars: Galactic Racer*, released on October 6, 2026, is another interesting example. Fuse Games, the studio behind this title, was founded by former Criterion Games staff who worked on the *Burnout* and *Need for Speed* series.The development team is leveraging the experience gained from creating past racing games to take on the challenge of crafting a new racing experience.

This post, featuring a long list of classic titles that defined an era, has served as a catalyst for many gamers to once again express their nostalgia for the series they once loved—and their hopes for a revival.

By Game*Spark