"Copycat" Fumes Over "Clone"?! "Hay Game" Imitator Accuses Rival Imitator of Code Theft—Same File Name, Same Error Message

With the rise of powerful tools like AI, the way games are released, produced, and managed is reaching a major turning point.

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"Copycat" Fumes Over "Clone"…!? Imitation of "Hay Game" Accuses Another Imitation of Code Theft—Same File Name, Same Error Message
Follower Game: "Needle In A Haystack"

Jahvin, a developer at indie game studio NoGlyph, has claimed on the studio’s community page and via Steam News that the program code for their haystack-searching sim follower game"Needle In A Haystack," has been plagiarized by another game in the same genre, "A Game About Needle In A Haystack," on the game’s community page and via Steam News.

Despite Citing Numerous Pieces of Evidence, Reaction to the Code Plagiarism Allegation Has Been Lukewarm

The copycat game *A Game About Needle In A Haystack*

According to Jahvin, “A Game About Needle In A Haystack” contained as many as 13 “classes”—units of data—with exactly the same names as those in “Needle In A Haystack.” Furthermore, more than half of the internal files were used verbatim, and error messages identical word for word were also found.Furthermore, he concluded that the code had been copied, noting that the game contained references to features from *Needle In A Haystack* that do not exist in the original work.

The original work, *Needle In A Haystack Simulator: A Needle in a Haystack*

“Please decide for yourself whether you want to support this game,” Jahvin commented sarcastically, appearing furious over the code theft. However, reactions from other users to the topic seem to be largely cold and dismissive, with comments such as “what goes around comes around” and “one thief beget another.”In fact, there is no doubt that “Needle In A Haystack” is an original work by Studio Bitdotand that *Needle In A Haystack Simulator: A Needle in a Haystack* is an imitation of it is beyond doubt. Considering that as many as 14 copycat versions of *Needle In A Haystack* appeared immediately after its release—and that the game has come to be seen as emblematic of the issue of idea imitation—it’s only natural that such criticism would arise.



A Major Turning Point for Game Release, Production, and Information Management

In another example, a “game where you punch your way out of a wall” was copied on the very same day, and some titles have even abandoned plans to release demos due to concerns about AI-generated imitations—there’s no shortage of daily buzz surrounding game ideas and their copies.Including the rise of AI as a powerful tool, the way games are released, produced, and managed is reaching a major turning point.






By 焦生肉