A collaboration between *Magical☆Princess* and *Chill with You: Lo-Fi Story* has been underway since July 27.
*Magical☆Princess*, released by MAGI, is a daughter-raising simulation where players take on the role of a father and raise a cute daughter in the Kingdom of Paneteria. Your daughter’s future changes based on your choices, and there are over 50 different endings available.
In contrast, *Chill with You: Lo-Fi Story*, released by Nestpi, is an adventure game (ADV) where you engage in work calls with Satone, a literature-loving girl who adores space. You set a Pomodoro timer and advance the story while working.
These two titles, which at first glance seem unrelated, began a collaboration on July 27, 2026.On the *Magical☆Princess* side, collaboration outfits and a new “Study with My Daughter” feature have been added, while *Chill with You: Lo-Fi Story* has implemented a collaboration story and items like “Law-Bending Bread”—demonstrating a significant amount of effort put into the content.
How did this collaboration come about? Game*Spark recently had the opportunity to speak with the production teams behind both titles to learn more.
We asked about everything from the details of the collaboration to future developments, so whether you’re already playing both games or have just become interested thanks to this collaboration, be sure to check it out!
*This interview was conducted in early August. Some information may be out of date.
――Please introduce yourselves and tell us about any games you’ve played recently! First, let’s hear from the three representatives from the *Magical☆Princess* side.
Omiya: I’m Omiya, the CEO of MAGI Co., Ltd., which publishes *Magical☆Princess*, and I also serve as the game’s producer.As for games I’ve been playing
recently, I’ve had *Chill with You: Lo-Fi Story* running in the background for quite a while now. I’ve also been playing *ULTRA0*, an indie game that’s a post-apocalyptic sci-fi yuri title. You can really tell the developer loves this genre—it’s fantastic!
Sado: My name is Sado from Neotro Co., Ltd. For *Magical☆Princess*, I’m primarily in charge of development direction.
Recently, I’ve been playing *Splatoon Raiders* and *TATSUJIN EXTREME*.I’ve always been a huge fan of shooters, and since *TATSUJIN EXTREME* is a vertical shooter—specifically the first *TATSUJIN* game, which I cleared for the first time at an arcade when I was a kid—I’ve been playing it with a deep sense of nostalgia.
Imoto: I’m Imoto from MAGI Co., Ltd. Building on the legacy of the “Magical☆Series” board games, I was primarily responsible for supervising the game’s world-building and story, as well as overall level design, for *Magical☆Princess*.
Like Omiya, I also played *ULTRA0*. Mr. Sado recommended it to me, saying, “It’s fun,” and I absolutely love it! I really want to help make it a huge hit!
――Thank you! Next, let’s hear from Nestpi.
Fujiwara: My name is Fujiwara, and I’m the lead programmer for *Chill with You: Lo-Fi Story* at Nestpi Co., Ltd. Recently, I played an indie game called *Penguin Wars*. I bought it because I was drawn to its incredibly catchy premise: penguins falling from space and causing the destruction of Earth!
Since it’s an apocalyptic adventure game, I expected a tense atmosphere, but it turned out to be pretty chill. Because it’s the last week, the protagonist embarks on a daring adventure to places he’s never been before, and the story unfolds while emotionally connecting with the player. I found myself getting really immersed, thinking, “How would I spend my last week?”
Terashima: My name is Terashima, and I’m in charge of promotions for *Chill with You: Lo-Fi Story*. The game I’ve been playing recently is *HYPNOS*! It’s a Cthulhu Mythos-themed open-world 3D game set in a slightly eerie world, though it isn’t actually scary.
It’s a walking simulator-style adventure game where you wander through an open world that feels like it’s distilled the strange elements of the Cthulhu Mythos, encountering slightly absurd yet wonderful events and gradually sensing the subtle story woven throughout. I usually find horror games too scary to play and can’t make much progress, but I really enjoyed this one.And then there’s *Forza Horizon 6*!
――Thank you! It seems like they’re all post-apocalyptic games overall—I like those, too.
Terashima: Gamers just love the apocalypse, don’t they?
Omiya: Every time the world ends, you get a whole new game.
――Let’s get right to the main topic. First off, how did the collaboration between *Magical☆Princess* and *Chill with You: Lo-Fi Story* come about?
Terashima: Sado-san, the developer, and I have known each other for a long time… about 15 years, I’d say.
Sado: That’s right—it’s been a long time.
Terashima: Back then, the term “indie game” was just starting to gain traction in Japan. I was trying to get to an indie game event but ended up getting lost. Just then, I thought, “There’s someone who looks like a gamer!” and approached them to ask for directions—it turned out to be Mr. Sado, and he ended up taking me straight to the venue.
Even as the years went by, we’d keep in touch whenever a new game came out. Then, as things progressed, the games we’d each worked on were released on Steam. I was just about to hit “Enter” to reach out and ask if we could collaborate—since the opportunity had presented itself—when… I got a DM from Mr. Sado asking, “Can we collaborate?” We were totally in sync.
Sado: That sounds about right (laughs).But we’ve known each other for a really long time, and we’d already collaborated on my previous shooter, *NeverAwake*, with *Chill with You: Lo-Fi Story*. Back then, I told him, “I think the game I’m working on now, *Magical☆Princess*, would be a better fit for a collaboration with *Chill with You*.”So, I’m truly happy that we’ve finally been able to release this collaboration.
Terashima: Right after *Chill with You: Lo-Fi Story* was released, I was thinking, “I want to do something to hype it up! But I don’t have any ideas!” So when I approached you about a collaboration and asked if I could use your songs, you agreed right away—it was a huge help…!
――I suppose a music collaboration, like *NeverAwake*, could have been an option, but is there a specific reason or process behind how the details of this collaboration were decided?
Fujiwara: I’d actually been playing *Magical☆Princess* and really loved it even before the collaboration talks started, so I was thrilled when it was confirmed. That’s why I felt like, “I want to do as much as I possibly can with this!” and packed it full of everything I wanted to do without worrying about costs or anything.
I talked things over with Terashima a lot, and we went back and forth like, “We should definitely include ‘Illegal Bread,’ right?” “We want Satone to say ‘Illegal Bread,’ right?”“Then we’d want a story, right?” “And if possible, we’d want to include a song, right?”—things like that. Our ideas just kept coming together, and during the actual production, the *Magical☆Princess* team responded so quickly that we were able to pack in a lot. Honestly, I wanted to include a few more little details, but the timeline was pretty tight…

――So you’d been playing the game even before the collaboration. How did you view each other’s works before the collaboration?
Fujiwara: I first learned about it from the introductory video at INDIE Live Expo. I thought, “Oh, there’s a simulation game where you raise cute girls like this—maybe I’ll give it a try,” so I started playing on a whim, and I ended up getting totally hooked (laughs).As
Alice-chan (the player’s daughter) grows up, the feeling of “I’m her dad” really starts to sink in, and I just got more and more hooked. Plus, the game is incredibly detailed and has a massive amount of content.
Omiya: I tend to be the type who’s easily drawn to games featuring girls… I bought *Chill with You: Lo-Fi Story* right after it came out and played it for a long time.I started playing thinking it was just an “app that plays music on a timer,” but the story kept unfolding, and I was surprised—like, “It’s going in this direction!?” It’s a great game that goes a bit beyond the typical concept of a “chill app” or “timer app.”
――By the way, Fujiwara-san, what’s your favorite ending or event in *Magical☆Princess*?
Fujiwara: My favorite ending—and this might be a bit of a spoiler—is the one you can finally see on the fourth playthrough, the one that requires multiple playthroughs!
As for events, the one where Alice-chan does graffiti with a spray can really sticks in my memory. I felt that if she were just a “good girl,” this particular charm wouldn’t really come through.

――Thank you. How would you describe the response and reception to this collaboration?
Omiya: Thankfully, we’ve received a lot of positive feedback.Mostly from Japan and China. Not only are fans who know both titles delighted, but it also seems to be serving as a gateway for players who’ve only played one game to discover the other—with them asking, “What’s the other character like?” I think we’ve managed to achieve exactly the kind of collaboration we were hoping for.

Terashima: On our end, we were also really happy to see “Magical☆Princess” players posting on social media, saying, “I bought ‘Chill with You: Lo-Fi Story’!”
Also, while this isn’t exactly public reaction, the response within the company was actually quite strong when the collaboration was announced. For example, a 3D model of the “Ultimate Illegal Bread” popped up right away, and people suggested things like, “I want Satone to say ‘Illegal Bread’!” Ideas just kept coming, and that’s how the details of the collaboration were finalized.

I was worried about whether *Magical☆Princess* players would accept it, but seeing fan art featuring characters from both games has really put my mind at ease.
――You mentioned earlier that the response in China has been positive as well. Both titles are available in Japanese, English, and Chinese. Did you have a sense from the start—or perhaps as part of your expansion strategy—that “this would go over well with Chinese users”?
Terashima: As for *Chill with You: Lo-Fi Story*, after seeing the positive response to *gogh: Focus with Your Avatar* in Japan, I thought, “Maybe it’ll be accepted in Japan, and maybe it’ll work in English-speaking countries too.” While I was aware of users in the Chinese market, I didn’t have a specific sense that it would be well-received there.In fact, based on pre-release wish lists, users from Brazil and Portuguese-speaking regions ranked higher.
I think the biggest reason it ended up selling well in China was that the development team worked hard to create a great product, but I also think the experience of “building a story while chatting with the heroine during work hours” was accepted as something new.Since it became popular in China, we changed the genre name to match; when translated into Japanese, it’s something like “a Lo-Fi, Intimate Companion Game.” We’re focusing mainly on the aspect of it being a soothing, companion-style game.

Omiya: We’re truly grateful that *Magical☆Princess* has been so well-received overseas, particularly in China, but we didn’t do anything special specifically for the Chinese market.All three of us on the development team created it with the mindset of, “We just want to make something that’s completely classic and straightforward—exactly what we envision!” I feel that, as a result, it really resonated with Chinese gamers.
This is just my personal impression, but I get the sense that when developers in China say, “This is what we love!” in a straightforward way, Chinese gamers respond with equally straightforward appreciation.
――I see… I think I understand that feeling a bit. I imagine the Chinese market has a large user base—did you actually sense that through the feedback you received?
Terashima: That’s right. I felt it was such an important market that I thought we’d better promote it just as hard as we do in Japan. Not only is the player base large, but there are cultural similarities—like the art style—so I think it’s easier to work with compared to other markets.
Omiya: Since the player base is quite large, we naturally keep that in mind. Before launch, I asked someone familiar with the Chinese gaming market, “In which countries do you think *Magical☆Princess* will sell well?” and, as expected, they replied, “Asia”… but even so, we didn’t tailor our promotions specifically to that region.
Imoto: Oh, but setting the in-game entrance ceremony in September was partly for that reason, wasn’t it?
Omiya: Oh, that’s right! That aspect wasn’t based on Japanese standards, but was adjusted to suit China and English-speaking regions.

Terashima: We’ve also made updates after release to reflect cultural differences based on user requests—like adding an option to set the calendar to start on Monday.

Omiya: I have a general idea of what Japanese players like, but I really don’t know what Chinese players prefer. There’s always a chance we might miss the mark if we create something. So, rather than doing something special, we decided to just include what we thought was best.
――Could you tell us a little more about the details of the collaboration? First, on the *Magical☆Princess* side, there were collaboration outfits—but they aren’t just different in appearance while having the same abilities… instead, each one has its own detailed stats, right?
Imoto: Since the game’s balance is already finalized, we can’t release anything that’s particularly overpowered. So, basically, we’ve adjusted them to be on par with—or slightly weaker than—the existing outfits. Also, regarding these collaboration outfits, since we want as many people as possible to see them, we’ve set their release date to be relatively early.Just because they appear early doesn’t mean they’re insanely strong, but since these are special collaboration outfits, we decided to skip the casting speed mechanic and make them outfits that won’t become obsolete.

Not just with this outfit, but for every outfit, we value that sense of “This outfit looks like it has high magic power” or “It looks like it has high speed.” We set the stats so players can enjoy them right on the edge of what won’t disrupt the established balance.
――In the collaboration story for *Chill with You: Lo-Fi Story*, *Magical☆Princess* was set up as an anime that had aired in the past. Why did you choose to set it up as an anime? Also, if it had actually been broadcast, what do you think the story would have been like?
Fujiwara: One reason we made it an anime is that I didn’t want to undermine the idea that “Satone is a real-life collaborator.” I place great importance on the experience of collaborating with someone who actually exists somewhere, so if Satone were to suddenly say something like, “The Kingdom of Paneteria used to exist,” that would ruin that sense of reality.So, partly out of my own personal desire, I decided to present it in the form of an anime.
As for the anime’s content, I imagine it would be something like a short anime series airing every week! I was creating it while hoping—and imagining—that a pop-style anime would air, showcasing her school life, her cute moments, and the world of the story.
Imoto: I’d love to see it adapted into an anime. I’m looking forward to hearing from you…!
Sado: Four seasons plus a movie…!
――That’s a massive project…! By the way, in the “Chill with You: Lo-Fi Story” collaboration story, the Alice hat Satone was wearing was really cute—is there any chance we could have Satone wear it all the time?
Fujiwara: We don’t have any plans for that right now. After all, it feels a bit unnatural for her to keep the hat on the whole time during work calls.
We are planning to implement a feature in the August update that will either let you change Satone’s hairstyle or have her wear a hat, but for now, we’re planning to go with the hairstyle change.
――This time it was in the form of an anime, but if Alice and Satone were to actually meet, what kind of conversation do you think they’d have, and what kind of relationship do you think they’d develop?
Omiya: I think they’d get along really well. Since Satone-chan is a college student, she’s a little older than Alice, who’s about high school age. But I get the feeling they’d chat without really noticing the age difference.
Also, I think the contrast between the quiet Satone and the energetic, cheerful Alice is a great combination. I can really picture them sitting side by side on a bench on a college campus, eating bread together. I hope that bread is just regular bread, though.
Fujiwara: I think they’d probably talk about books—specifically, the novel Satone is writing. Since there’s no magic in Satone’s world, I imagine they’d also chat about magic classes and books. And
then, of course, they’d probably talk about food. Satone really loves eating, so I can picture them having lots of conversations about differences in food culture.
Omiya: I see. After all, Satone eats rice.
Fujiwara: It’s kind of like, “If you don’t eat rice, you’re missing out on half your life!”… We actually discussed whether we should include that in the script.
――I kind of get the feeling this might turn into a Romeo and Juliet-type story… Earlier, you mentioned future updates for *Chill with You: Lo-Fi Story*—would it be okay to ask about the future developments for both titles?
Fujiwara: For *Chill with You: Lo-Fi Story*, we’ll be releasing two major updates before our first anniversary on November 17! Satone’s desk will get a little bigger, allowing her to do new things, and we plan to add a significant amount of new story content.
As for merchandise, we’re currently working on items in addition to those already available on our online store. We’re finally nearing completion on the mugs, and I think we’ll be able to start selling them soon, so please look forward to those as well.
Sado: As for *Magical☆Princess*, I’ll have to put this a bit vaguely, but we plan to release updates at least once a month that will delight our users. Of course, this includes both this month and next. Whether it’s new content, new outfits, or new collaborations… we plan to add new features regularly, so please look forward to them.
Also, if you’re willing to take a long-term view, we’re certainly preparing even bigger updates, so please continue to look forward to them.
――Thank you very much!
“Magical☆Princess” is currently available for PC (Steam). Additionally, “Chill with You: Lo-Fi Story” is available for PC (Steam),iOS, andAndroid. Both titles are currently on sale during the Steam Autumn Sale.
Furthermore, a bundle is available for the Steam versions that lets you purchase both titles together at a discounted price.








