On October 2, 2026, Studio Sazanka announced that it would launch an indie game publishing business, with the adventure game “[AFANTASIA],” developed by Brazilian creator noidnoidnoid, as its first title.
The company also plans to announce its second title before the end of 2026.
[AFANTASIA]: A Point-and-Click Adventure Where a Boy Who Has Lost His Memory Faces Himself

This game is a narrative exploration adventure played in a point-and-click format. A boy who wakes up having lost all his memories is guided by a mysterious voice in his head called “Intrusion” as he investigates the beautiful yet small town of “Tempo.”

By examining the trees, letters, and buildings left behind in the town, fragments of his past and memories are gradually revealed. Furthermore, by harnessing his extraordinary imagination to relive the memories of others, he comes face-to-face with his former self and the person he will become.
Whether he stays in “Tempo” or heads for the city, the story unfolds based on the player’s own choices.
Playable Demos to Be Held in Brazil and Japan in October
The game is scheduled to have its first playable demo exhibition following its announcement at “Brasil Game Show 2026,” to be held in São Paulo, Brazil, from October 9 to October 12.Additionally, the first hands-on demo in Japan is scheduled for October 24 at “DREAMSCAPE#5,” held at the Tokyo International Forum in Yurakucho, Tokyo.

Kenji Ozawa, CEO of Studio Sazanka, is best known as the director of *Legend of Mana: VISIONS of MANA*. He issued the following statement:
Some people may be
surprised that a development company is entering the publishing business… but personally, I feel exactly the opposite.This is because, for me and our company
, “producing” does not mean blindly following trends;
rather, it means taking intense responsibility for the game’s entertainment value and how it reaches players, and moving freely in every direction… and when I consider where to apply
that energy, this is the inevitable conclusion I reach.How can we ensure that games are received not through the mind’s process of “understanding,” but
through the whole body’s process of “feeling”?How can we convey the determination that “this is something we
"absolutely must communicate” through the entire gaming experience?With the advent of general-purpose engines and AI, we live in a world where anyone can make a game on their own.
Yet, it is others who make our hearts flutter or fill us with a sense of longing.Put your strength into your gut, not your shoulders. We’ll
create the game, and we’ll sell it, too.First up, in October: Brazil and Japan. If you’ll
watch, play, and cheer us on, I couldn’t be happier.
"[AFANTASIA]," which supports Japanese, is scheduled for release on PC (Steam). The price and release date are yet to be determined.
¥26,500
(価格・在庫状況は記事公開時点のものです)
![Studio Southern Cross, Led by the Director of *Legend of the Holy Sword: VoM*, Launches Indie Game Publishing Business! The First Title Is *[AFANTASIA]*, a Brazilian-Developed Adventure Game That Explores Memory](/imgs/p/_zOaUlRqojxBw0ee6C2849PQ-N8W3dzb2tnY/20533.jpg)
![Studio Southern Cross, Led by the Director of *Legend of the Holy Sword: VoM*, Launches Indie Game Publishing Business! The First Release Is *[AFANTASIA]*, an Adventure Game from Brazil That Explores Memory](/imgs/p/_zOaUlRqojxBw0ee6C2849PQ-N8W3dzb2tnY/20534.jpg)
![Studio Southernka, Led by the Director of *Legend of the Holy Sword: VoM*, Launches Indie Game Publishing Business! The First Title Is *[AFANTASIA]*, a Brazilian Adventure Game That Explores Memory](/imgs/p/_zOaUlRqojxBw0ee6C2849PQ-N8W3dzb2tnY/20535.jpg)



