Crytivo has released the ver0.0.15 update for the closed alpha demo version of “Sword Hero,” a third-person open-world RPG for PC (Steam) developed by ForestWare.
An open-world RPG where you start with nothing but a pair of underwear and strive to become someone

Set on an island ravaged by war, this open-world RPG follows a character who is cast out with nothing but a pair of underwear and a cursed medallion around their neck. Players must survive as an unknown entity and strive to become someone of significance.While facing threats such as dangerous wildlife, dragons, and giants, you’ll work, eat, and sleep to regain your strength. Even if you lose a limb or two along the way, you’ll enjoy living your own life in this fantasy world and achieving your goals.
A single moment of inattention could end your journey

This update adds various elements that expand tactics focused on trickery and stealth kills, such as traps and flash grenades. In the trailer, you can see stylish combat techniques where you blind enemies and swiftly eliminate them, as well as the terrifying nature of traps that can end your journey in an instant.The full patch notes are as follows. Please note that this text has been edited based on machine translation and does not necessarily reflect in-game terminology.
Major New Features:
The lighting system has been upgraded to enable a smooth transition between indoor and outdoor lighting
- Upgraded the underwater shader to simulate gradual submersion
- Added a new equipment type: daggers
- Implemented stealth and detection mechanics
- Implemented pickpocketing
- Implemented “Murder” (a stealth special attack with the dagger)
- Implemented dagger slashes while climbing
- Added Water Arrow (can extinguish fire and torches, or drench creatures)
- Added all throwing weapons
- Added all bombs
- Added all traps
- New song by Adam Jiezi
Controller-specific updates:
- Fixed an issue where the description window would not disappear when switching to another tab
- Added pointer acceleration to make cursor movement more precise
- You can now select radial menu items with the left stick
- Confirmation in the radial menu is now performed using the southern button (A/X)
Fixed an issue where control schemes were not saved correctly
- If the currently connected gamepad is suddenly disconnected, the control scheme now automatically switches to auto mode
Added an auto-scroll feature so that the selected UI item is always visible
- Fixed an issue with the dead zone slider
- Improved the shoulder tab switching functionality and added support for inventory category buttons
- The "Made East (B/O)" button now exits the screen
- Fixed pointer snapping in SettingsCanvas
- Changed the inventory navigation buttons to improve usability
- Improved interactive controls
- Custom inventory page scrolling for controllers
Fixes and Improvements:
- Adjusted surrounding obstacles
- Fixed an issue where NPC reactions were not being triggered
- Slightly adjusted the Starchbeast's volume
- Reduced the rubbery feel of the Starchbeast’s ragdoll (and improved ragdoll physics in general)
- Fixed a bug where guards would continue attacking downed characters
- Fixed an issue where the camera did not respond properly to the player’s movements and would only lower when the “Up” button was pressed
- Adjusted targeting so that when not aiming to kill an enemy, the character now targets only the enemy’s core
- Fixed an issue where particles were generated even while the game was paused
・Zoom aiming is now available for cannon weapons (zoom aiming will be tied to Perks at a later date)
You can now earn a small amount of Psi by performing a Perfect Dodge
- Giant flies can now be spawned
- Removed the chickens from the coop (they needed some fresh air)
- Added a block indicator to the optional melee attack helper widget
- Fixed excessive delay when drawing a weapon after being downed
- Climbing ability now tied to corresponding perks
- Made it possible to visually aim the arm cannon at targets
- Now starts with full oxygen and grip
- Further improvements to climbing performance
- Fixed a bug where NPCs might not detect the player
- Added an indicator to show whether godMode is enabled
- Enhanced audio looping processing (fixed an issue where audio sources might not keep up with processing during loop playback)
- Fixed an issue where projectiles would not collide with the environment after being lifted
- Fixed an issue where players could double-jump only once per session during Coyote Time
- Added sound effects for grabbing onto cliffs
- Fixed an issue where “Fighter” type characters (such as Lunaris) would attempt to knock down criminal players like guards
- Factions that have a doctor will now have players who have lost limbs treated by the doctor instead of being placed in a bed
- Dynamic indoor ambient lighting
- New permanent quick slot that can remain at 0 when items are stackable
Stepping on chicks constitutes vandalism
- A large batch of bug fixes related to the crime system and aggro
- Typo fixes
- Improved loading smoothness
- Improved visibility of monster stun effects
- Fixed the sound for duplicate items
- Sprinting now stops properly if a leg is broken while sprinting
- Health values for immobilized limbs on the status screen no longer drop below 0
- Removed the infinite weapon-throwing mechanic from God Mode
- Added a timer to the crosshairs while reloading ranged weapons
- Fixed an issue where shields were visually affected by body morphs
- Fixed lighting issues with equipped weapons
- Fixed an issue where equipped weapons were affected by decals
- Spark is now correctly marked as a healing item
- Added an animation that plays when using healing items from the status screen
- Fixed an issue where broken limbs would occasionally dangle unnaturally
- Fixed an issue where players could grab onto solid walls under certain conditions
- More robust ground collision checks - Fixed an issue where NPCs would sometimes become stuck in a falling pose near chairs after spawning
- Fixed an issue where an internal error occurred when attempting to equip a shield and a two-handed weapon simultaneously
- Redesigned the melee combat arm to better match the original design
- Fixed an issue where the sprint state would be maintained if you kept sprinting while using a post
- Fixed an issue where players could not lift corpses with telekinesis if their right hand was missing
Changed the gamepad Photo Mode shortcut to L3+R3
- Fixed an issue where weapon appearances would not update when switching weapons from the quick slot
- Fixed an issue where animations would not stop even if the medic ended the game.
- Added a global cooldown to the "Bark" crime reaction
- Fixed an issue where the sound of the bow being sheathed would occasionally cut out
- Updated the bow’s IK
- Added audio for hand positioning during climbing
- Fixed the parry frame that nullified the effects of non-humanoid attacks
Fixed an issue where players might be unable to emerge from the water
- Lock-on now ends correctly when a melee weapon is sheathed
- Fixed an issue where explosions and projectiles were not correctly assigned the “lethal” property (body part destruction)
- Fixed an issue where arrows would not drop from destroyed objects
Arrows now bounce off hard surfaces
- Replaced status threshold checks with fixed damage checks (e.g., lockpicking).
- Fixed the "double-hit effect" on projectiles from area-of-effect attacks
- Reloading ranged weapons can now be completed instantly by consuming 2 Sparks
- Moved the problematic torch that was in the starting room
- Fixed an issue where the “Death Tutorial” pop-up was not appearing
Torches can now be reattached to wall-mounted holders
- Fixed a leg IK glitch that could occur when starting a new game immediately after ending a session
- Fixed the “infinite run” bug that occurred after using Psi-Kicks
- More accurate interior and exterior checks
- Fixed a culling distance regression from version 0.0.14
- Restored lower-tier animations for the Gray Skin
- Fixed a 1-frame delay in tooltip display
- Optimization round
- Fixed the scroll area for body part symptoms
Fixed an issue where the sewer manhole cover locking mechanism was not connecting
- Made NPCs jog when it’s raining outdoors
- Made NPCs using mailboxes susceptible to harassment
- Improved NPC behavior
- Fixed an issue where arrows would remain stuck in an enemy's head after defeating them
- When a crime scene is discovered but there is no suspect, it is now processed together with other crimes that occurred in the vicinity on the same day.
- Fixed the order of dialogue options in the "Surgeon's Debt" quest
- Fixed an issue where the “Curse” status did not decrease even after being cured
- Implemented an “Outlaw” marker for NPCs such as Lunaris; they will not participate in their faction’s crime system
- Fixed the edge pan clamp on the inventory camera
- Fixed an issue where players could climb through windows into rooms
- Fixed all root motion data for the sitting animation
When picking up an item while crouching, a lit torch will now extinguish and be picked up
- Improved the item highlight selection feature
- Distance-dependent long-range reticle
- Fixed an issue where ragdoll kills were not counted as murders
- Adjusted the minimum camera angle
Kill events are now linked to the location of the corpse
- Removed hitstop for damage from thrown items
- Fixed the rotation axis for throwing weapons
- Fixed an issue where players could block while using abilities
- Fixed an issue where shooting stars did not appear at night
- Improved hitstop functionality
- Fixed a bug with container looting
- Adjusted fire visual effects
- Enabled selected NPCs to simulate the detection of crime scenes
- Added subroutine progression for selected NPCs
- Fixed the torch animation when the left arm is missing
- Fixed an issue where items were only re-added to a deceased character upon loading
- Added XP and LP cheats
- New graphics options
- Fixed the “cold” symptoms and sneezing
- Optimized the Shadow Caster
- Optimized “Smooth Textures” mode
- Fixed a bug where NPCs would sometimes become unable to move when the pause button was rapidly pressed
- Increased the amount of input that is buffered
- Added loop navigation for dialog options
- Fixed the positioning of in-game UI elements when the resolution exceeds 1080
- Fixed an issue where weapon projectiles would sometimes extend past their original position
- Optimized ragdoll performance
- Fixed an issue where lower-body flesh fragments were missing
- Tree canopy shadows have been made lighter
- Fixed an issue where accumulated status effects (Scorched, Curse) would not be cured even after treatment
- Implemented a bullet ricochet mechanism
- Implemented a mechanism for projectiles to bounce back
- Torches can now be lit using the "Start Fire" action
- Updated NPC behavior to allow them to use bombs
- Replaced the climbing mode switch prompt
- Fixed an issue where the sound effects for sheathing and unsheathing weapons would occasionally cut out
- Fixed “Firing While Dodging”
- Fixed an issue where flies would sometimes fail to explode
- Fixed an issue where equipping a non-ranged left arm would trigger the “Reloading” debuff












"Sword Hero" is currently in development for PC (Steam) and is scheduled for release in late 2027. A demo is available on Steam. A closed alpha test is also underway for crowdfunding backers and others.












