Shoot! Slash! Smash! The “Death Test Chamber” sandbox game *FRUKT*, where you can torture humanoids in every way imaginable, is now in Early Access.

There are no rules, no story—only “death”...

Culture Indie Games
Shoot! Slash! Smash! The
Shoot! Slash! Smash! The "Death Laboratory" sandbox game *FRUKT*, where you can torment humanoids in every way imaginable, is now available in Early Access.
  • Shoot! Slash! Smash! The
  • Shoot! Slash! Smash! The
  • Shoot! Slash! Smash! The
  • Shoot! Slash! Smash! The
  • Shoot! Slash! Smash! The
  • Shoot! Slash! Smash! The
  • Shoot! Slash! Smash! The
  • Shoot! Slash! Smash! The

tripledose has launched early access for “FRUKT,” a voxel-based sandbox game that uses physics simulations to depict realistic behavior.

"The Experimentation Ground of Death"

In this game, you can inflict all manner of pain on intricately crafted voxel-based humanoids. Bones break, muscles tear, and every single internal organ reacts to damage. There are no rules and no story—only “death” awaits.

Key Features

  • Dynamic Dismemberment You can sever
    limbs or chop the entire body into pieces. The body is based on full physics simulation and a voxel structure.

  • Functioning Internal
    Organs The heart pumps blood, the brain controls the body, and muscles generate force. Attacking the heart causes the subject to collapse from massive blood loss, while destroying the brain results in instant death.

  • Physical Balance
    : The subject reacts naturally to every impact. They’ll try to stay on their feet or collapse just like a real human.

  • Realistic Movement
    : Every step is influenced by muscle strength and the condition of the ground beneath your feet. If you destroy a leg, you’ll witness the character’s body struggle to support its own weight.


The sense of transgression is intense. “FRUKT” is available on Steam for PC for 984 yen (10% off through October 9).The Early Access period is expected to last anywhere from about a year and a half to seven years, depending on sales. The development roadmap includes adding tools and weapons, refining damage simulation, and, once the codebase is stable, supporting mods.


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By RIKUSYO