Zoomy Cat Games has reported that the number of wishlist entries for its PC (Steam) roguelike game in development, *Walls Were Built to Fall*, has exceeded 13,000.
A defense roguelike where pixel-art enemies swarm in droves—system requirements are fairly lenient

This game is a first-person defense roguelite where you battle massive hordes. As the sole surviving apprentice wizard, you must defend the “Magic Well” against the Demon King’s army, which can number up to 1 million.

In the game, players can build and reinforce walls, set traps and cast spells, and deploy archers and mages. The trailer currently available showcases the action as players face off against pixel-art hordes, firing icicles and fire arrows to scatter the enemy hordes.

According to a post by the developer on the international forum Reddit, when they released a prototype video of the game one day, it garnered over 350,000 views. At the time, they reportedly didn’t even have a game title, let alone a Steam store page.
Since the store page went live, things have snowballed over the past two weeks, with the game being featured by well-known influencers such as Indie Game Joe.As of this writing, the game has garnered over 13,000 wishlist entries. To ensure the game is as fun as possible and to continue optimization, the developers are planning to conduct a small-scale playtest within the next one to two months.

As for the minimum system requirements—which are a common concern given the game’s large-scale enemy displays—the Steam store page lists the following. The requirements are relatively light.
OS: Windows 10 64-bit
Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1060 6GB / AMD RX 580
Storage: 2 GB of free space
According to the developer’s tests, the NVIDIA GeForce RTX 3070 had plenty of headroom; additionally, the game uses sprites—which are lighter than 3D models—for rendering and employs techniques such as LOD.The physics and behavior of the armies utilize a semi-fluid simulation with adjustments for actions like climbing; reportedly, most of this processing is handled on the GPU, with only the representation passed to the CPU.

"Walls Were Built to Fall" is scheduled for release on Steam.







