"CRITICAL REFLEX," which publishes games featuring many eerie yet memorable characters—such as *Mouthwashing* and *No, I'm not a Human*—will be exhibiting at the "Tokyo Game Show 2026."This time, we had the chance to play a demo of the adventure game *Militsioner*, in which you must escape from a town under the watchful eye of a giant police officer, so we’ll share some of the interactions with that intriguing officer from the game.
Engrossed in conversations with the giant police officer. Escape from the town under surveillance.
The protagonist of this game appears to have been framed and arrested. Without being given a chance to speak, they’re whisked away by a giant police officer in the blink of an eye. Just a few seconds into the game, you come face-to-face with “that” police officer.


Despite the fact that you’ve been arrested on false charges, you can’t help but feel a jolt of fear when you see the officer’s face looming so close. You answer the officer’s questions, but the conversation feels more like casual small talk.You might be tempted to let your guard down a little as the officer responds to your choices, but when he suddenly becomes wary again, you’re reminded that you’re still very much the suspect.




A pop-up appears whenever the officer’s emotions change, letting you know what emotion they’re feeling at the moment. Additionally, new emotions may be added to the officer’s repertoire based on the conversation.
After talking for a while, you’re temporarily released by the officer, but the description for the “sadness” emotion—which was added first—reads:“If he doesn’t face the Titans for a while, it will get worse. If left sad, he’ll fall into depression,” so even though you’re escaping, it seems best not to just leave him alone. However, this sentence might make you wonder, “Could it be that he actually wants to talk to me…?”



Seeing this massive police officer—who is also a symbol of fear and control—being moved by my own choices really tickles my mischievous side. I find myself wanting to say something deliberately provocative just to see what kind of reaction I’ll get…I completely forgot that the goal of the game is to escape the town and got completely absorbed in the conversation with the police officer. Plus, it seems you can even give him a gift, so I’d probably choose to stay with him the first time (if there’s a route like that, that is…).



I can’t help but focus on the police officer, but there seem to be other characters as well, and it’s possible to interact with them to gain information and items. The townscape is intricately designed, with hints hidden all over the place. “Time” also seems to be a key element—you can even skip ahead in time using your wristwatch.




In this game, you aim to escape from a town under the police officer’s watchful eye while gathering information. What secrets and shortcuts are hidden here…? However, for a while, I’ll probably end up getting distracted by the police officer rather than focusing on my escape.
*Militsioner* is scheduled to be released soon for PC (Steam).
![I want to escape, but I just can't stop thinking about that giant cop…! I'm completely engrossed in conversations with “that cop” in the adventure game *Militsioner*, where you escape from a town under surveillance [TGS2026]](/imgs/p/_zOaUlRqojxBw0ee6C2849PQ-N8W3dzb2tnY/10166.png)
![I want to escape, but I can’t stop thinking about that giant cop…! I’m hooked on the conversations with “that cop” in the adventure game *Militsioner*, where you escape from a town under surveillance [TGS2026]](/imgs/p/_zOaUlRqojxBw0ee6C2849PQ-N8W3dzb2tnY/10167.png)
![I want to escape, but I can’t stop thinking about that giant cop…! I’m hooked on the conversations with “that cop” in the adventure game *Militsioner*, where you escape from a town under surveillance [TGS2026]](/imgs/p/_zOaUlRqojxBw0ee6C2849PQ-N8W3dzb2tnY/10168.png)
![I want to run away, but I can’t stop thinking about that giant cop…! I’m hooked on the conversations with “that cop” in the adventure game *Militsioner*, where you escape from a town under surveillance [TGS2026]](/imgs/p/_zOaUlRqojxBw0ee6C2849PQ-N8W3dzb2tnY/10169.png)
![I want to escape, but I can’t stop thinking about that giant cop…! I’m hooked on the conversations with “that cop” in the adventure game *Militsioner*, where you escape from a town under surveillance [TGS2026]](/imgs/p/_zOaUlRqojxBw0ee6C2849PQ-N8W3dzb2tnY/10170.png)
![I want to escape, but I can’t stop thinking about that giant cop…! I’m hooked on the conversations with “that cop” in the adventure game *Militsioner*, where you try to escape from a town under surveillance [TGS2026]](/imgs/p/_zOaUlRqojxBw0ee6C2849PQ-N8W3dzb2tnY/10171.png)
![I want to escape, but I can’t stop thinking about that giant cop…! I’m hooked on conversations with “that cop” in the adventure game *Militsioner*, where you escape from a town under surveillance [TGS2026]](/imgs/p/_zOaUlRqojxBw0ee6C2849PQ-N8W3dzb2tnY/10172.png)
![I want to escape, but I can’t stop thinking about that giant cop…! I’m hooked on the conversations with “that cop” in the adventure game *Militsioner*, where you escape from a town under surveillance [TGS2026]](/imgs/p/_zOaUlRqojxBw0ee6C2849PQ-N8W3dzb2tnY/10173.png)
