“ALIVE,” a Brutal 1998 PS1 Surveillance Adventure / Nagoshi Studio Disbands / “Mugen Sakurakaku” Dev Talk [Weekly Spalan 10/30-] Image 13

Features Features
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game Released in 1998 for the PS1 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game Released in 1998 for the PS1 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game Released in 1998 for the PS1 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game Released in 1998 for the PS1 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]
A Look Back at “ALIVE,” a Brutally Difficult Adventure Game from 1998 That Depicted a “2020 Surveillance Society” / Nagoshi Studio Officially Disbands / An Interview with the Developer of “Mugen Sakurakaku,” a Bishoujo Action Game Born Out of the Previous Title’s Complete Failure to Sell [Weekly Spalan, Oct. 30–]